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New Resource Bar Widget

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Date Editor Before After
8/20/2014 2:29:29 PMCArankPxtl before revert after revert
8/20/2014 2:26:50 PMCArankPxtl before revert after revert
8/20/2014 2:23:20 PMCArankPxtl before revert after revert
Before After
1 That seems really complicated and not terribly intuitive. 1 That seems really complicated and not terribly intuitive.
2 \n 2 \n
3 I know it's fun to design neat overlaid UI objects, but the fact that you have to put all those labels should tell you that it's too hard to read. 3 I know it's fun to design neat overlaid UI objects, but the fact that you have to put all those labels should tell you that it's too hard to read.
4 \n 4 \n
5 As I said before, I'd go with the simple design in the top of the thread (sans the e/m balance box) with the option to expand it to expose a large and detailed economy breakdown underneath (which would include income/outflow due to each kind of expenditure and source). The details breakdown could be two sets of bar-graphs, one for M and one for E. 5 As I said before, I'd go with the simple design in the top of the thread (sans the e/m balance box) with the option to expand it to expose a large and detailed economy breakdown underneath (which would include income/outflow due to each kind of expenditure and source). The details breakdown could be two sets of bar-graphs, one for M and one for E.
6 \n 6 \n
7 Something like this: 7 Something like this:
8 [img]http://i.imgur.com/GcSY24K.png[/img] 8 [img]http://i.imgur.com/GcSY24K.png[/img]
9 \n 9 \n
10 It takes up a lot of space, but it is unambiguous ( although the first one should be labeled "ECO" and not "BUILDINGS" in hindsight) . 10 It takes up a lot of space, but it is unambiguous ( although the first one should be labeled "ECO" and not "BUILDINGS" in hindsight, and probably "UNITS" should be elaborated to "UNIT POWERS" or something) .
11 \n 11 \n
12 Some players want all those obsessive details all the time, some players never want them, and some players want to peek at that info occasionally. An expand/pin-always-open approach works well for most things like that. 12 Some players want all those obsessive details all the time, some players never want them, and some players want to peek at that info occasionally. An expand/pin-always-open approach works well for most things like that.
13 \n 13 \n
14 No complicated explanations needed, green is income and red is expenses. 14 No complicated explanations needed, green is income and red is expenses.