1 |
As
far
as
I
understand,
once
a
desync
happens
the
game
is
null
and
void.
Attempting
to
continue
playing
is
futile.
If
that's
not
the
case,
then
that
still
means
the
player
will
need
to
leave
and
rejoin,
hopefully
getting
the
simulation
right
on
the
catchup
(
doubt
it,
simulation
is
local
AFAIK)
.
Either
way,
there's
no
reason
for
that
player
to
continue
playing.
|
1 |
As
far
as
I
understand,
once
a
desync
happens
the
game
is
null
and
void.
Attempting
to
continue
playing
is
futile.
If
that's
not
the
case,
then
that
still
means
the
player
will
need
to
leave
and
rejoin,
hopefully
getting
the
simulation
right
on
the
catchup
(
doubt
it,
simulation
is
local
AFAIK)
.
Either
way,
there's
no
reason
for
that
player
to
continue
playing.
An
intrusive
popup
telling
them
as
much
would
be
a
courtesy
to
their
time.
|
3 |
If I'm wrong, and desyncs are recoverable without any player intervention, then having it not be intrusive makes sense.
|
3 |
If I'm wrong, and desyncs are recoverable without any player intervention, then having it not be intrusive makes sense.
|