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Desync widget

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Date Editor Before After
9/11/2014 9:07:26 PMCArankAdminShadowfury333 before revert after revert
Before After
1 As far as I understand, once a desync happens the game is null and void. Attempting to continue playing is futile. If that's not the case, then that still means the player will need to leave and rejoin, hopefully getting the simulation right on the catchup ( doubt it, simulation is local AFAIK) . Either way, there's no reason for that player to continue playing. 1 As far as I understand, once a desync happens the game is null and void. Attempting to continue playing is futile. If that's not the case, then that still means the player will need to leave and rejoin, hopefully getting the simulation right on the catchup ( doubt it, simulation is local AFAIK) . Either way, there's no reason for that player to continue playing. An intrusive popup telling them as much would be a courtesy to their time.
2 \n 2 \n
3 If I'm wrong, and desyncs are recoverable without any player intervention, then having it not be intrusive makes sense. 3 If I'm wrong, and desyncs are recoverable without any player intervention, then having it not be intrusive makes sense.