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Change ELO calculation?

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Date Editor Before After
9/12/2014 10:46:22 AMSkasi before revert after revert
9/12/2014 10:45:36 AMSkasi before revert after revert
Before After
1 [quote] Few recent events have caught my attention and I believe fueled the need to change the current ELO system: 1 [quote] Few recent events have caught my attention and I believe fueled the need to change the current ELO system:
2 1. [Er0]Godde lost his 1st place in the ladder due to few losses (one of them was that he needed to go I believe) 2 1. [Er0]Godde lost his 1st place in the ladder due to few losses (one of them was that he needed to go I believe)
3 2. kaen GTG in one of the games with lower elo player, which costed him place in 1vs1 top-50.[/quote] 3 2. kaen GTG in one of the games with lower elo player, which costed him place in 1vs1 top-50.[/quote]
4 The two points you brought up are no reason to change how Zero-K calculates a player's expected skill. Godde did not play for some time so he got rusty and his elo number now reflects this properly. As for kaen, I couldn't find a game where they 1v1'd a new/much weaker player. Either way, elo taking everything into account is by design - being forced to leave a running game means you lose. 4 The two points you brought up are no reason to change how Zero-K calculates a player's expected skill. Godde did not play for some time so he got rusty and his elo number now reflects this properly. As for kaen, I couldn't find a game where they 1v1'd a new/much weaker player. Either way, elo taking everything into account is by design - by ZK rules being forced to leave a running game means you lose.