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PlanetWars 13 is now Live!

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Date Editor Before After
9/18/2014 1:45:04 PMRUrankYogzototh before revert after revert
9/18/2014 1:41:12 PMRUrankYogzototh before revert after revert
9/18/2014 1:37:42 PMRUrankYogzototh before revert after revert
Before After
1 [quote]the old decentralized system led to lots of complaints about newbies who had no idea how to play the metagame building random things with their metal and sending dropships to random places[/quote] 1 [quote]the old decentralized system led to lots of complaints about newbies who had no idea how to play the metagame building random things with their metal and sending dropships to random places[/quote]
2 Thats why you restrict access to the resources in faction storage to those who have the rights to use them. 2 Thats why you restrict access to the resources in faction storage to those who have the rights to use them.
3 \n 3 \n
4 But you dont just fucking remove personal property. What you do is tax all players by, say, 50% of their income. Half goes to the player's private storage, the rest goes to faction storage. Same with ships - if they are built on your planet then you get 50% of the produced ships, regardless of who built the factory. 4 But you dont just fucking remove personal property. What you do is tax all players by, say, 50% of their income. Half goes to the player's private storage, the rest goes to faction storage. Same with ships - if they are built on your planet then you get 50% of the produced ships, regardless of who built the factory.
5 \n 5 \n
6 For those poor people who have no planet, add an option to buy ships out of nowhere at high price. So investing into a factory is always a better option, but if you want ships to play with, you can get them even without owning a planet. 6 For those poor people who have no planet, add an option to buy ships out of nowhere at high price. So investing into a factory is always a better option, but if you want ships to play with, you can get them even without owning a planet.
7 \n 7 \n
8 Add an option to donate resources to the faction storage. Limit the amount of space in players' personal storage so if they excess resources, they are automatically donated to faction. This will ensure the resources dont just stagnate inside somebodys storage if they dont care about PW and never spend them.
9 \n
8 \n 10 \n
9 Now the nabs are limited to only wasting 50% of what they personally have earned, and the faction "leaders" basically get to play with 50% of entire faction's assets. 11 Now the nabs are limited to only wasting 50% of what they personally have earned, and the faction "leaders" basically get to play with 50% of entire faction's assets.
10 \n 12 \n
11 \n 13 \n
12 The only problem i see in such system is that nabs might start building energy-hungry structures on their planet, wasting everyone's energy. To counter that, logistics managers should have control over energy distribution, and if a planet cannot supports its structures, they should have an option to not feed that planet from the common energy pool. Said energy pool is generated by planets that are excessing energy and is spent either on supporting other planets, or on E to M conversion. 14 The only problem i see in such system is that nabs might start building energy-hungry structures on their planet, wasting everyone's energy. To counter that, logistics managers should have control over energy distribution, and if a planet cannot supports its structures, they should have an option to not feed that planet from the common energy pool. Said energy pool is generated by planets that are excessing energy and is spent either on supporting other planets, or on E to M conversion.