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Hover vs Light Vehicle / Heavy Vehicle ?

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Date Editor Before After
11/23/2014 2:38:14 PMFRrankBlueTemplar before revert after revert
9/20/2014 3:17:12 PMFRrankBlueTemplar before revert after revert
Before After
1 Watching today's 1vs1 tournament (won by a player using hovers : http://zero-k.info/Forum/Thread/9633 ), someone said that it would be normal if hovers were as strong as light vehicles on flat maps. 1 Watching today's 1vs1 tournament (won by a player using hovers : http://zero-k.info/Forum/Thread/9633 ), someone said that it would be normal if hovers were as strong as light vehicles on flat maps.
2 \n 2 \n
3 I don't understand this. As I can see it, fac design is based on strengths regards to terrain. 3 I don't understand this. As I can see it, fac design is based on strengths regards to terrain.
4 \n 4 \n
5 So let's imagine a big, completely flat map with no water. I consider obvious that light vehicles should beat hovers on this kind of map. As you add waterways/lakes on that map, hovers should become better, until at some water %, hovers start to beat light vehicles. 5 So let's imagine a big, completely flat map with no water. I consider obvious that light vehicles should beat hovers on this kind of map. As you add waterways/lakes on that map, hovers should become better, until at some water %, hovers start to beat light vehicles.
6 \n 6 \n
7 Now if the map was small, so that mobility isn't such a big factor as brute damage/health, you should have tanks > light vehicles > hovers. 7 Now if the map was small, so that mobility isn't such a big factor as brute damage/health, you should have tanks > light vehicles > hovers.
8 \n 8 \n
9 While it would seem that in the current state of the game hovers dominate vehicles and tanks on flat maps. 9 While it would seem that in the current state of the game hovers dominate vehicles and tanks on flat maps.
10 \n 10 \n
11 I've seen that in another thread that hovers are designed to be faster than light vehicles : 11 I've seen that in another thread that hovers are designed to be faster than light vehicles :
12 http://zero-k.info/Forum/Thread/4698 12 http://zero-k.info/Forum/Thread/4698
13 \n 13 \n
14 I feel this is a big part of why the balance is broken : it seems to me that speed should be the strength of the light vehicle factory, not the hover factory (which already can go over water). 14 I feel this is a big part of why the balance is broken : it seems to me that speed should be the strength of the light vehicle factory, not the hover factory (which already can go over water).
15 \n 15 \n
16 Another reason why the hovers are so good might be because dagger kind of has a triple role : it's a good scout, great raider, and not too bad riot with it's penetrating shot. So you can't even beat dagger territory control with darts (too weak) or scorchers (too slow). 16 Another reason why the hovers are so good might be because dagger kind of has a triple role : it's a good scout, great raider, and not too bad riot with it's penetrating shot. So you can't even beat dagger territory control with darts (too weak) or scorchers (too slow).