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Hover vs Light Vehicle / Heavy Vehicle ?

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Date Editor Before After
9/20/2014 4:40:04 PMEErank[ISP]Lauri before revert after revert
9/20/2014 4:18:06 PMEErank[ISP]Lauri before revert after revert
9/20/2014 4:17:23 PMEErank[ISP]Lauri before revert after revert
9/20/2014 4:16:35 PMEErank[ISP]Lauri before revert after revert
Before After
1 I'd like to see more games played in those matchups. I'm always up for some flat map games and I'll gladly play tanks or vehicles when somebody wants to test hovers against them. 1 I'd like to see more games played in those matchups. I'm always up for some flat map games and I'll gladly play tanks or vehicles when somebody wants to test hovers against them.
2 \n 2 \n
3 Tourney games seemed inconclusive to me. Fealthas played really well and GoogleFrog wasn't playing nearly as well as he usually is. 3 Tourney games seemed inconclusive to me. Fealthas played really well and GoogleFrog wasn't playing nearly as well as he usually is.
4 \n 4 \n
5 Hovers are good, no doubt about that. The whole package is good. It's not just Daggers, it's also Maces, Scalpels, Halberds. They are all very good and often surprisingly all-round units ( like Scalpels/Halberds making cost against some raiders, Maces beating some assaults, etc) . They are units that are all really good at certain things but their weaknesses might not be as obvious as those of similar units in other factories. The question is, are they too good or does it only seem that way? 5 Hovers are good, no doubt about that. The whole package is good. It's not just Daggers, it's also Maces, Scalpels, Halberds. They are all very good and often surprisingly all-round units ( like Scalpels being decent against some raiders, Maces beating some assaults, etc) . They are units that are all really good at certain things but their weaknesses might not be as obvious as those of similar units in other factories. The question is, are they too good or does it only seem that way?
6 \n 6 \n
7 A while ago I gathered winrate data on flat maps between somewhat evenly matched players in more than 100 games. The result was that hovers had a very high winrate (71%) and were quite clearly beating other land factories on dry, flat, open maps. Vehicles on the other hand were performing poorly (40% WR). Tanks were somewhat in the middle (53% WR). 7 A while ago I gathered winrate data on flat maps between somewhat evenly matched players in more than 100 games. The result was that hovers had a very high winrate (71%) and were quite clearly beating other land factories on dry, flat, open maps. Vehicles on the other hand were performing poorly (40% WR). Tanks were somewhat in the middle (53% WR).
8 \n 8 \n
9 However, since then hovers have received some small nerfs (Dagger +5 cost, Mace -0.1 speed) and vehicles have received some small buffs (Slasher -10 cost, Ravager +0.05 speed, Wolverine learned to skirmish). Those seem like tiny changes but they have in my opinion had a sizeable impact on the matchup. Unless somebody botheres to gather winrate data after the patch we can only speculate and throw around opinions. It's better than nothing I guess. 9 However, since then hovers have received some small nerfs (Dagger +5 cost, Mace -0.1 speed) and vehicles have received some small buffs (Slasher -10 cost, Ravager +0.05 speed, Wolverine learned to skirmish). Those seem like tiny changes but they have in my opinion had a sizeable impact on the matchup. Unless somebody botheres to gather winrate data after the patch we can only speculate and throw around opinions. It's better than nothing I guess.