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Autogroup schemes

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Date Editor Before After
10/1/2014 11:45:47 AMPLrankFailer before revert after revert
Before After
1 WTF. So many keys. I hardly ever use even key 5. 6? Nah, never. 1 WTF. So many keys. I hardly ever use even key 5. 6? Nah, never.
2 \n 2 \n
3 My layout is dependent on the situation, except planes, in which: 3 My layout is dependent on the situation, except planes, in which:
4 \n 4 \n
5 1. - Vamps + Avengers (as fighters) 5 1. - Vamps + Avengers (as fighters)
6 2. - Avengers (as scouts) 6 2. - Avengers (as scouts)
7 3. - Bombers (Ravens + Pphoenixes) 7 3. - Bombers (Ravens + Pphoenixes)
8 4. - Licho. 8 4. - Licho.
9 \n 9 \n
10 There is also one main rule - number 4. is always mobile AA, no matter what (when happens that I have both Licho and mobile AA, I put licho on 3). 10 There is also one main rule - number 4. is always mobile AA, no matter what (when happens that I have both Licho and mobile AA, I put licho on 3).
11 \n 11 \n
12 Everything else is being changed flexibly. 12 Everything else is being changed flexibly.
13 \n 13 \n
14 I.e. when I need to have riots separated from assualts and raiders I put them on separate buttons (via ALT + number). When Im creating one huge force, to push through one point I simply put eveyrhting on 1 (via ALT). When Im trying to direct 3 attacks at different points at once, or at one point from different dirrections I use all 1 2 and 3 buttons (with CTRL). 14 I.e. when I need to have riots separated from assualts and raiders I put them on separate buttons (via ALT + number). When Im creating one huge force, to push through one point I simply put eveyrhting on 1 (via ALT). When Im trying to direct 3 attacks at different points at once, or at one point from different dirrections I use all 1 2 and 3 buttons (with CTRL).
15 \n 15 \n
16 Flexibility - thats all u need. For me buttons starting from 6 are simply too far away. 16 Flexibility - thats all u need. For me buttons starting from 6 are simply too far away.
17 \n
18 P.S.
19 I never put Skirmishers alone, as they die too quickly, tahts why I need only 3 buttons, not 4.