Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Morph techtree and XP

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/4/2014 9:40:41 PMPLrankAdminSprung before revert after revert
Before After
1 The designed morphs (Shields, Area Cloakers and Geo) still suffer from this, though. Geo might be somewhat easy to fix (and EMP isn't super important in its case), but for the others some alternative solution would be needed. 1 The designed morphs (Shields, Area Cloakers and Geo) still suffer from this, though. Geo might be somewhat easy to fix (and EMP isn't super important in its case), but for the others some alternative solution would be needed.
2 \n 2 \n
3 How about removing Sneaky Peet and Aegis, and just making the mobiles buildable by cons? The efficiency they provide isn't really that good: 3 How about removing Sneaky Peet and Aegis, and just making the mobiles buildable by cons? The efficiency they provide isn't really that good:
4 \n 4 \n
5 Aegis offers 5 Aegis offers
6 * cost 550 -> 480 6 * cost 550 -> 480
7 * shield energy regeneration cost 12 -> 9 ( equivalent to 50m worth of Solars) 7 * shield energy regeneration cost 12 -> 9 ( equivalent to 105m worth of Solars)
8 Note that the regen cost does not apply for full-health shields - full shields both have the minuscule 1.5 upkeep (which is also present during regen, making these 13.5 / 10.5). It would not be difficult to give Aspis a Crabe-like curl ability which gives some benefits to offset the removal if it is needed (but I doubt). 8 Note that the regen cost does not apply for full-health shields - full shields both have the minuscule 1.5 upkeep (which is also present during regen, making these 13.5 / 10.5). It would not be difficult to give Aspis a Crabe-like curl ability which gives some benefits to offset the removal if it is needed (but I doubt).
9 \n 9 \n
10 Sneaky Peet offers 10 Sneaky Peet offers
11 * cost 600 -> 480 11 * cost 600 -> 480
12 * cloak upkeep 15 -> 12 ( 50m of Solars) 12 * cloak upkeep 15 -> 12 ( 105m of Solars)
13 * area 440 -> 550 13 * area 440 -> 550
14 * personal cloak (Eraser does [b]not[/b] have personal cloak!) 14 * personal cloak (Eraser does [b]not[/b] have personal cloak!)
15 The raw stats improvement is a bit better than in the area shields case, but remember that you cannot cloak buildings, that noone uses it for the jammer component due to the superior areacloak, and that it becomes useless when scouted. 15 The raw stats improvement is a bit better than in the area shields case, but remember that you cannot cloak buildings, that noone uses it for the jammer component due to the superior areacloak, and that it becomes useless when scouted.