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Cloacked com with Dgun

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Date Editor Before After
10/5/2014 9:12:55 PMPLrankAdminSprung before revert after revert
10/5/2014 9:12:25 PMPLrankAdminSprung before revert after revert
10/5/2014 9:04:25 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]I don't think there should be artificial module limitations like that. At least not just yet. However I do see issues with comm balance, especially autorepair modules.[/quote] 1 [quote]I don't think there should be artificial module limitations like that. At least not just yet. However I do see issues with comm balance, especially autorepair modules.[/quote]
2 Module limitations exist, though. You cannot have Autoflechette and Standoff Rocket at the same time. Of course this is due to the chassis but you might as well treat a chassis as an exclusive module pack ( Recon would be speed and jump module while Battle damage and health module, etc. ) . DGun and Personal Cloak having separate chassis requirements would not introduce any new limitations. 2 Module limitations exist, though. You cannot have Autoflechette and Standoff Rocket at the same time. Of course this is due to the chassis but you might as well treat a chassis as an exclusive module pack ( Recon would be speed and jump module while Battle damage and health module, etc. ) . DGun and Personal Cloak having separate chassis requirements would not introduce any new limitation types.
3 \n 3 \n
4 Autorepair modules are probably a derail, last discussion about them was [url=9475]here[/url] iirc. 4 Autorepair modules are probably a derail, last discussion about them was [url=9475]here[/url] iirc.
5 \n 5 \n
6 Edit: @Connetable, your new example still suffers from the same problems @Skasi brought up: 6 Edit: @Connetable, your new example still suffers from the same problems @Skasi brought up:
7 [quote]Being an unorganized (public room) 11v11 with half the game consisting of very weak players the battle you linked is probably not the best example to bring into a balance discussion.[/quote] 7 [quote]Being an unorganized (public room) 11v11 with half the game consisting of very weak players the battle you linked is probably not the best example to bring into a balance discussion.[/quote]