1 |
The
thing
with
Phoenix
is
that
it
fills
its
niche
in
a
wrong
way
(
imo)
since
it
has
really
a
trouble
hitting
any
raiders
unless
it
is
used
in
great
numbers
wich
addition
of
hard
controlls
is
an
rarely
used
unit
overall
because
people
just
prefer
to
make
raven
spams
and
as
riot
they
use
either
swift
or
even
wyvern
(
or
they
even
ignore
the
riot
aspect
of
air)
.
I
think
I
have
developed
a
solution
to
that:
|
1 |
The
thing
with
Phoenix
is
that
it
fills
its
niche
in
a
wrong
way
(
imo)
since
it
has
really
a
trouble
hitting
any
raiders
unless
it
is
used
in
great
numbers,
wich
with
addition
of
hard
controlls
is
an
rarely
used
unit
overall,
because
people
just
prefer
to
make
raven
spams
and
as
riot
they
jusy
use
either
swift
or
even
wyvern
(
or
they
even
ignore
the
riot
aspect
of
air)
.
I
think
I
have
developed
a
solution
to
that:
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|
|
2 |
\n
|
2 |
Now how does phoenix deal damage? It drops its napalm bombs onto its enemies. But the thing is that they dont really feel like napalm bombs. They are more like fire bombs snice the napalm despite the visual effects doesnt harm units that enter vicinity unlike how infernos' or kodachis' napalm work. I say give it stay on the ground napalm like mentioned units have.
|
3 |
Now how does phoenix deal damage? It drops its napalm bombs onto its enemies. But the thing is that they dont really feel like napalm bombs. They are more like fire bombs snice the napalm despite the visual effects doesnt harm units that enter vicinity unlike how infernos' or kodachis' napalm work. I say give it stay on the ground napalm like mentioned units have.
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4 |
\n
|
3 |
However how would it help phoenix to be a more vialable unit?
|
5 |
However how would it help phoenix to be a more vialable unit?
|
4 |
You see the thing with phoenixes is that once you do a line attack (wich is the most optimal way to use phoenix) its fly pattern becomes really predictable and ones' opponent can just dodge its flaming bombs (not napalm). Now if phoenix would have and stay on ground napalm it would just deny the raiders' march and make them change directions for some time or even retreat for a while.
|
6 |
You see the thing with phoenixes is that once you do a line attack (wich is the most optimal way to use phoenix) its fly pattern becomes really predictable and ones' opponent can just dodge its flaming bombs (not napalm). Now if phoenix would have and stay on ground napalm it would just deny the raiders' march and make them change directions for some time or even retreat for a while.
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7 |
\n
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5 |
Imo this (if applied) should also be followed with some sort of cost increase or DPS decrease so that these walls of napalm would not make phoenix OP in any way.
|
8 |
Imo this (if applied) should also be followed with some sort of cost increase or DPS decrease so that these walls of napalm would not make phoenix OP in any way.
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9 |
\n
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6 |
Since ZK already has the napalm feature why dont extend it to the phoenix? I would love to hear your opinions on my idea.
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10 |
Since ZK already has the napalm feature why dont extend it to the phoenix? I would love to hear your opinions on my idea.
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