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Phoenix napalm idea

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Date Editor Before After
10/13/2014 7:14:33 PMPLrankOrfelius before revert after revert
Before After
1 The thing with Phoenix is that it fills its niche in a wrong way ( imo) since it has really a trouble hitting any raiders unless it is used in great numbers wich addition of hard controlls is an rarely used unit overall because people just prefer to make raven spams and as riot they use either swift or even wyvern ( or they even ignore the riot aspect of air) . I think I have developed a solution to that: 1 The thing with Phoenix is that it fills its niche in a wrong way ( imo) since it has really a trouble hitting any raiders unless it is used in great numbers, wich with addition of hard controlls is an rarely used unit overall, because people just prefer to make raven spams and as riot they jusy use either swift or even wyvern ( or they even ignore the riot aspect of air) . I think I have developed a solution to that:
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2 Now how does phoenix deal damage? It drops its napalm bombs onto its enemies. But the thing is that they dont really feel like napalm bombs. They are more like fire bombs snice the napalm despite the visual effects doesnt harm units that enter vicinity unlike how infernos' or kodachis' napalm work. I say give it stay on the ground napalm like mentioned units have. 3 Now how does phoenix deal damage? It drops its napalm bombs onto its enemies. But the thing is that they dont really feel like napalm bombs. They are more like fire bombs snice the napalm despite the visual effects doesnt harm units that enter vicinity unlike how infernos' or kodachis' napalm work. I say give it stay on the ground napalm like mentioned units have.
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3 However how would it help phoenix to be a more vialable unit? 5 However how would it help phoenix to be a more vialable unit?
4 You see the thing with phoenixes is that once you do a line attack (wich is the most optimal way to use phoenix) its fly pattern becomes really predictable and ones' opponent can just dodge its flaming bombs (not napalm). Now if phoenix would have and stay on ground napalm it would just deny the raiders' march and make them change directions for some time or even retreat for a while. 6 You see the thing with phoenixes is that once you do a line attack (wich is the most optimal way to use phoenix) its fly pattern becomes really predictable and ones' opponent can just dodge its flaming bombs (not napalm). Now if phoenix would have and stay on ground napalm it would just deny the raiders' march and make them change directions for some time or even retreat for a while.
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5 Imo this (if applied) should also be followed with some sort of cost increase or DPS decrease so that these walls of napalm would not make phoenix OP in any way. 8 Imo this (if applied) should also be followed with some sort of cost increase or DPS decrease so that these walls of napalm would not make phoenix OP in any way.
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6 Since ZK already has the napalm feature why dont extend it to the phoenix? I would love to hear your opinions on my idea. 10 Since ZK already has the napalm feature why dont extend it to the phoenix? I would love to hear your opinions on my idea.