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Confirmed for grindy. After one attempt abandoned because my computer simply couldn't cope with the absurd number of wolverines, I beat it the second time essentially with a slowly advancing wall of porc and superior economy. The AI doesn't have an answer to a slowly advancing wall of shields + HLT + stardust + caretaker. (Which is just as well.)
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Confirmed for grindy. After one attempt abandoned because my computer simply couldn't cope with the absurd number of wolverines, I beat it the second time essentially with a slowly advancing wall of porc and superior economy. The AI doesn't have an answer to a slowly advancing wall of shields + HLT + stardust + caretaker. (Which is just as well.)
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Incidentally I couldn't seem to kill the DDMs with anything short of tacnukes - the hills are too high for any artillery you can build.
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Incidentally I couldn't seem to kill the DDMs with anything short of tacnukes - the hills are too high for any artillery you can build.
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EDIT: I also noticed the enemy has a couple of anti-air buildings, which seem to lack any actual purpose since you have no air. Are they just for scenery?
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EDIT: I also noticed the enemy has a couple of anti-air buildings, which seem to lack any actual purpose since you have no air. Are they just for scenery?
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I found it curious that while you can build a lveh factory you can't build Levelers, and besides the first wave the AI doesn't build Levelers either. Is there a reason for this?
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I found it curious that while you can build a lveh factory you can't build Levelers, and besides the first wave the AI doesn't build Levelers either. Is there a reason for this?
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EDIT 2: Another thing: I found myself rather frusturated at the unit unlocks in this mission particularly. In the previous missions you were generally given, from minute zero, access to a reasonable selection of units (glaive, warrior, rocko and zeus, for instance). In this mission, however, you are only allowed to build panthers and cons to start with. It's still playable - panthers are pretty multipurpose and reaper/banisher/pillager get unlocked pretty quickly, but it is annoying. Having to wait half-an-hour to get access to the missile silo though... seems pretty heavy-handed.
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