Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Sunrise Episode 4E - Barbarian Frontier

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/23/2014 12:24:02 PMAUrankAdminAquanim before revert after revert
10/23/2014 11:52:43 AMAUrankAdminAquanim before revert after revert
Before After
1 Confirmed for grindy. After one attempt abandoned because my computer simply couldn't cope with the absurd number of wolverines, I beat it the second time essentially with a slowly advancing wall of porc and superior economy. The AI doesn't have an answer to a slowly advancing wall of shields + HLT + stardust + caretaker. (Which is just as well.) 1 Confirmed for grindy. After one attempt abandoned because my computer simply couldn't cope with the absurd number of wolverines, I beat it the second time essentially with a slowly advancing wall of porc and superior economy. The AI doesn't have an answer to a slowly advancing wall of shields + HLT + stardust + caretaker. (Which is just as well.)
2 \n 2 \n
3 Incidentally I couldn't seem to kill the DDMs with anything short of tacnukes - the hills are too high for any artillery you can build. 3 Incidentally I couldn't seem to kill the DDMs with anything short of tacnukes - the hills are too high for any artillery you can build.
4 \n 4 \n
5 EDIT: I also noticed the enemy has a couple of anti-air buildings, which seem to lack any actual purpose since you have no air. Are they just for scenery? 5 EDIT: I also noticed the enemy has a couple of anti-air buildings, which seem to lack any actual purpose since you have no air. Are they just for scenery?
6 \n 6 \n
7 I found it curious that while you can build a lveh factory you can't build Levelers, and besides the first wave the AI doesn't build Levelers either. Is there a reason for this? 7 I found it curious that while you can build a lveh factory you can't build Levelers, and besides the first wave the AI doesn't build Levelers either. Is there a reason for this?
8 \n
9 EDIT 2: Another thing: I found myself rather frusturated at the unit unlocks in this mission particularly. In the previous missions you were generally given, from minute zero, access to a reasonable selection of units (glaive, warrior, rocko and zeus, for instance). In this mission, however, you are only allowed to build panthers and cons to start with. It's still playable - panthers are pretty multipurpose and reaper/banisher/pillager get unlocked pretty quickly, but it is annoying. Having to wait half-an-hour to get access to the missile silo though... seems pretty heavy-handed.