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Particle rendering priority?

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Date Editor Before After
10/28/2014 6:28:11 PMMYrankxponen before revert after revert
10/28/2014 6:27:33 PMMYrankxponen before revert after revert
10/28/2014 6:26:56 PMMYrankxponen before revert after revert
10/28/2014 6:26:27 PMMYrankxponen before revert after revert
10/28/2014 6:24:57 PMMYrankxponen before revert after revert
Before After
1 I once did this experiment in Spring 91.0: 1 I once did this experiment in Spring 91.0:
2 I find map that have multiple geothermal smokes and zoom at only 1 smoke and opened debug view to check for particle count. 2 I find map that have multiple geothermal smokes and zoom at only 1 smoke and opened debug view to check for particle count.
3 \n 3 \n
4 Smoke from other geothermal vent contribute to particle count, but when particle limit is reached smoke in front of me is shown less and less and can even disappear completely. 4 Smoke from other geothermal vent contribute to particle count, but when particle limit is reached smoke in front of me is shown less and less and can even disappear completely.
5 \n 5 \n
6 Some weapon effect are shown even particle limit are reached (such as missile trail), while some disappear completely (such as purple sparkle in Buoy's bullet). 6 Some weapon effect are shown even particle limit are reached (such as missile trail), while some disappear completely (such as purple sparkle in Buoy's bullet).
7 \n 7 \n
8 I don't think there is intelligentparticle limit in Spring 91. 0 . If its smart, it should've ignored particle outside my view and count only particle that is in front of my screen. 8 I don't think there is intelligent particle limit in Spring 91. 0 . If its smart, it should've ignored particle outside my view and count only particle that is in front of my screen.
9 \n 9 \n