1 |
I once did this experiment in Spring 91.0:
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1 |
I once did this experiment in Spring 91.0:
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2 |
I find map that have multiple geothermal smokes and zoom at only 1 smoke and opened debug view to check for particle count.
|
2 |
I find map that have multiple geothermal smokes and zoom at only 1 smoke and opened debug view to check for particle count.
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3 |
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3 |
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4 |
Smoke from other geothermal vent contribute to particle count, but when particle limit is reached smoke in front of me is shown less and less and can even disappear completely.
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4 |
Smoke from other geothermal vent contribute to particle count, but when particle limit is reached smoke in front of me is shown less and less and can even disappear completely.
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5 |
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|
5 |
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|
6 |
Some weapon effect are shown even particle limit are reached (such as missile trail), while some disappear completely (such as purple sparkle in Buoy's bullet).
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6 |
Some weapon effect are shown even particle limit are reached (such as missile trail), while some disappear completely (such as purple sparkle in Buoy's bullet).
|
7 |
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7 |
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8 |
I
don't
think
there
is
intelligentparticle
limit
in
Spring
91.
0
.
If
its
smart,
it
should've
ignored
particle
outside
my
view
and
count
only
particle
that
is
in
front
of
my
screen.
|
8 |
I
don't
think
there
is
intelligent
particle
limit
in
Spring
91.
0
.
If
its
smart,
it
should've
ignored
particle
outside
my
view
and
count
only
particle
that
is
in
front
of
my
screen.
|
9 |
\n
|
9 |
\n
|