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The 80/20 rule and Low hanging fruit farming

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Date Editor Before After
10/29/2014 5:35:37 AMAUrankAdminSaktoth before revert after revert
Before After
1 When I first started working on BA, it was to fix longstanding bugs. When we first forked CA, it was to add features, but it also allowed us to fix a lot of longstanding bugs. Little consistency errors, wreck values being higher after being crushed, script errors, et cetera. Lavishing loving detail on weapon effects and adding consistency and polish. 1 When I first started working on BA, it was to fix longstanding bugs. When we first forked CA, it was to add features, but it also allowed us to fix a lot of longstanding bugs. Little consistency errors, wreck values being higher after being crushed, script errors, et cetera. Lavishing loving detail on weapon effects and adding consistency and polish.
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3 I don't have the time and energy I used to. I think that's true of a lot of the devs. But we have spent far, far more time on logistics and bug hunting and making sure everything runs smoothly, the 80%, than you can possibly imagine. Most of the time when we knock back proposals from new developers or contributors who are more big on ideas than implementation, it is because of all the effort required to make sure it runs smoothly. We spend more time cleaning up and fixing bugs while rejecting new, potentially buggy proposals than we do implimenting new ideas. 3 I don't have the time and energy I used to. I think that's true of a lot of the devs. But we have spent far, far more time on logistics and bug hunting and making sure everything runs smoothly, the 80%, than you can possibly imagine. Most of the time when we knock back proposals from new developers or contributors who are more big on ideas than implementation, it is because of all the effort required to make sure it runs smoothly. We spend more time cleaning up and fixing bugs while rejecting new, potentially buggy proposals than we do implimenting new ideas.
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5 Slowly lavishing love on all the tiny bugs and inconsistencies and messiness in the game that you so enjoy and bringing it all together can be very rewarding. All the current developers would have given up if they didn't find that rewarding. What we need is new developers with that same mindset. 5 Slowly lavishing love on all the tiny bugs and inconsistencies and messiness in the game that you so enjoy and bringing it all together can be very rewarding. All the current developers would have given up if they didn't find that rewarding. What we need is new developers with that same mindset.
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7 Personally the thing I find most demoralizing is the abysmal state of the engine. I can't be bothered fixing tiny script errors when the engine runs so badly and new versions just get worse.