Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Particle rendering priority?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/29/2014 11:07:13 AMEErankAdminAnarchid before revert after revert
10/29/2014 11:05:46 AMEErankAdminAnarchid before revert after revert
Before After
1 Shield rendering can be fully overridden, i think, completely obliterating any particle use at the cost of having another unsynced gadget. 1 Shield rendering can be fully overridden, i think, completely obliterating any particle use at the cost of having another unsynced gadget.
2 \n 2 \n
3 Sure, there you go: 3 Sure, there you go:
4 [quote]DrawShield( number unitID, number weaponID) --> boolean 4 [quote]DrawShield( number unitID, number weaponID) boolean
5 \n 5 \n
6 true skips Spring's own drawing of shield --&ltweaponID> owned by unit <unitID> [/quote] 6 true skips Spring's own drawing of shield [weaponID] owned by unit [unitID][/quote]
7 \n 7 \n