1 |
Shield rendering can be fully overridden, i think, completely obliterating any particle use at the cost of having another unsynced gadget.
|
1 |
Shield rendering can be fully overridden, i think, completely obliterating any particle use at the cost of having another unsynced gadget.
|
2 |
\n
|
2 |
\n
|
3 |
Sure, there you go:
|
3 |
Sure, there you go:
|
4 |
[quote]DrawShield(
number
unitID,
number
weaponID)
-->
boolean
|
4 |
[quote]DrawShield(
number
unitID,
number
weaponID)
boolean
|
5 |
\n
|
5 |
\n
|
6 |
true
skips
Spring's
own
drawing
of
shield
--<weaponID>
owned
by
unit
<unitID>
[/quote]
|
6 |
true
skips
Spring's
own
drawing
of
shield
[weaponID]
owned
by
unit
[unitID][/quote]
|
7 |
\n
|
7 |
\n
|