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@GoogleFrog, I agree we need to see not only shield position, but also strength. The coloration of a shield is something I consider important, but I think that shields could be much more transparent until they come under fire. That would limit particle spam from shields in the back and significantly lower particle counts from shields in combat.
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@GoogleFrog, I agree we need to see not only shield position, but also strength. The coloration of a shield is something I consider important, but I think that shields could be much more transparent until they come under fire. That would limit particle spam from shields in the back and significantly lower particle counts from shields in combat.
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[img]http://farm5.static.flickr.com/4068/4473831302_cb1a7ea4c7.jpg[/img]
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[img]http://farm5.static.flickr.com/4068/4473831302_cb1a7ea4c7.jpg[/img]
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Consider
a
picture
like
this
where
most
of
the
shields
are
mostly
transparent,
but
the
one
that
got
hit
is
very
easy
to
see
and
makes
for
a
nice
contrast.
Although
I
think
these
graphics
would
load
down
most
users,
I
think
the
general
concept
could
reduce
particle
count
while
making
shields
look
more
interesting.
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5 |
Consider
a
picture
like
this
where
most
of
the
shields
are
close
to
transparent,
but
the
one
that
got
hit
is
very
easy
to
see
and
makes
for
a
nice
contrast.
Although
I
think
these
graphics
would
load
down
most
users,
I
think
the
general
concept
could
reduce
particle
count
while
making
shields
look
more
interesting.
|