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I thought of doing this at one point, but it hasn't picked up much momentum. I would though be most interested in starting up again.
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I thought of doing this at one point, but it hasn't picked up much momentum. I would though be most interested in starting up again.
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PS: Obligatory tutorials are silly. Interactive learn as you play is the wave of the future, not boring 9001 page reading or long winded tutorials. I experimented with this on @memfis61 by giving a unit to him and just giving a brief overview of use and said go kick ass. I think he was fairly effective at picking it up.
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PS: Obligatory tutorials are silly. Interactive learn as you play is the wave of the future, not boring 9001 page reading or long winded tutorials. I experimented with this on @memfis61 by giving a unit to him and just giving a brief overview of use and said go kick ass. I think he was fairly effective at picking it up.
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The idea is not to micromanage people, but to just give a very brief one or two sentence "General-Purpose Usage Guide" on the unit and saying go to town. My newbie had fun [b]and[/b] learned something. Best place to show/teach newbies is in a cai game. Now buffing cai to use superweapons or rush tactics may be needed to give a wider variety of scenarios.
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The idea is not to micromanage people, but to just give a very brief one or two sentence "General-Purpose Usage Guide" on the unit and saying go to town. My newbie had fun [b]and[/b] learned something. Best place to show/teach newbies is in a cai game. Now buffing cai to use superweapons or rush tactics may be needed to give a wider variety of scenarios.
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Example for Krow:
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Dgun enemy heavy units or clusters of units; retreat when low health for repairs.
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