1 |
-reserved-
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1 |
Maps
that
will
be
done/fixed
in
the
feature
once
the
first
2
lists
are
compleate
(
propably
will
take
a
long
time
so
abandon
all
hope)
.
If
I
hear
enough
pleas
I
will
bump
it
into
one
of
the
above
lists.
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2 |
\n
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3 |
Forgotten Crossing http://zero-k.info/Maps/Detail/12665 - hard to distinguish units from texture?, need feedback
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4 |
White Rabbit http://zero-k.info/Maps/Detail/31026 - need feedback
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5 |
The Oasis http://zero-k.info/Maps/Detail/7896 - indestructable cacti, need feedback
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6 |
Hundred Isles Remake http://zero-k.info/Maps/Detail/7507 - units getting stuck on the islands, undestroyable trees, is it worth remaking?
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7 |
Tombstone Desert http://zero-k.info/Maps/Detail/7905 - no specular map, mex values standarised
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8 |
Desert Needle Small http://zero-k.info/Maps/Detail/30318 - texture?
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9 |
indonesia_v4 http://zero-k.info/Maps/Detail/23554 - edgy coastline that messes up with pathing
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10 |
Island Paradise http://zero-k.info/Maps/Detail/7527 - texture
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11 |
Rapids http://zero-k.info/Maps/Detail/8437 - edgy hillsides
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12 |
Archers Valley http://zero-k.info/Maps/Detail/25565 - texture
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13 |
Blend Warland http://zero-k.info/Maps/Detail/18155 - texture
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