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Map Renewal Project

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Post edit history
Date Editor Before After
11/18/2014 6:50:58 PMPLrankOrfelius before revert after revert
11/17/2014 9:23:15 PMPLrankOrfelius before revert after revert
11/15/2014 6:37:10 PMPLrankOrfelius before revert after revert
11/15/2014 4:55:29 PMPLrankOrfelius before revert after revert
11/15/2014 4:04:21 PMPLrankOrfelius before revert after revert
11/15/2014 3:28:18 PMPLrankOrfelius before revert after revert
Before After
1 -reserved- 1 Maps that will be done/fixed in the feature once the first 2 lists are compleate ( propably will take a long time so abandon all hope) . If I hear enough pleas I will bump it into one of the above lists.
2 \n
3 Forgotten Crossing http://zero-k.info/Maps/Detail/12665 - hard to distinguish units from texture?, need feedback
4 White Rabbit http://zero-k.info/Maps/Detail/31026 - need feedback
5 The Oasis http://zero-k.info/Maps/Detail/7896 - indestructable cacti, need feedback
6 Hundred Isles Remake http://zero-k.info/Maps/Detail/7507 - units getting stuck on the islands, undestroyable trees, is it worth remaking?
7 Tombstone Desert http://zero-k.info/Maps/Detail/7905 - no specular map, mex values standarised
8 Desert Needle Small http://zero-k.info/Maps/Detail/30318 - texture?
9 indonesia_v4 http://zero-k.info/Maps/Detail/23554 - edgy coastline that messes up with pathing
10 Island Paradise http://zero-k.info/Maps/Detail/7527 - texture
11 Rapids http://zero-k.info/Maps/Detail/8437 - edgy hillsides
12 Archers Valley http://zero-k.info/Maps/Detail/25565 - texture
13 Blend Warland http://zero-k.info/Maps/Detail/18155 - texture