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Featured Map Pool

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Date Editor Before After
11/17/2014 1:19:52 PMAUrankAdminAquanim before revert after revert
11/17/2014 1:14:35 PMAUrankAdminAquanim before revert after revert
11/17/2014 1:14:24 PMAUrankAdminAquanim before revert after revert
Before After
1 Relevant quotes: 1 Relevant quotes:
2 - @[ISP]Lauri ([url=http://zero-k.info/Maps/Detail/7931#109601]link[/url]) 2 - @[ISP]Lauri ([url=http://zero-k.info/Maps/Detail/7931#109601]link[/url])
3 [quote]Is it? The 1v1 map pool is stuffed with low quality maps that often get !map voted away, but I never considered this to be one of them. It looks great, in my opinion also plays very well and is relatively different from most other maps. 3 [quote]Is it? The 1v1 map pool is stuffed with low quality maps that often get !map voted away, but I never considered this to be one of them. It looks great, in my opinion also plays very well and is relatively different from most other maps.
4 \n 4 \n
5 Frankly if it were up to me I'd get rid of at least half the maps in the 1v1 pool if not more. If somebody wants to play on ugly or low quality maps they might as well as choose them manually instead of getting them shoved in people's faces all the time. 5 Frankly if it were up to me I'd get rid of at least half the maps in the 1v1 pool if not more. If somebody wants to play on ugly or low quality maps they might as well as choose them manually instead of getting them shoved in people's faces all the time.
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7 Games like Starcraft have official 1v1 map pools with less than 10 maps at a time, not sure why Zero-K needs to prioritize quantity over quality when it comes to featured or tagged maps. 7 Games like Starcraft have official 1v1 map pools with less than 10 maps at a time, not sure why Zero-K needs to prioritize quantity over quality when it comes to featured or tagged maps.
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9 Edit: there are 63 "official" maps with the 1v1 tag. This is WAY too much. No wonder the average quality of those maps is not high. [/quote] 9 Edit: there are 63 "official" maps with the 1v1 tag. This is WAY too much. No wonder the average quality of those maps is not high. [/quote]
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11 - @Shadowfury333 ([url=https://github.com/ZeroK-RTS/Zero-K-Infrastructure/wiki/Initial-map-pool-proposal]link[/url]) 11 - @Shadowfury333 ([url=https://github.com/ZeroK-RTS/Zero-K-Infrastructure/wiki/Initial-map-pool-proposal]link[/url])
12 [quote]For the Steam release, there will need to be a limited MP map pool. This makes the download from Steam be the complete version for matchmaking, and allows us to realistically polish up the maps that players will generally play, mostly artistically (esp. adding SSMF where absent). 12 [quote]For the Steam release, there will need to be a limited MP map pool. This makes the download from Steam be the complete version for matchmaking, and allows us to realistically polish up the maps that players will generally play, mostly artistically (esp. adding SSMF where absent).
13 \n 13 \n
14 As such, let's work out a map pool for initial release. The idea is that every 3-6 months we can rotate in a few new maps that are competitively viable, and thus rotate out a few of the old ones, which should mean every couple years the map pool is completely different, keeping things fresh but still relatively learnable.[/quote] 14 As such, let's work out a map pool for initial release. The idea is that every 3-6 months we can rotate in a few new maps that are competitively viable, and thus rotate out a few of the old ones, which should mean every couple years the map pool is completely different, keeping things fresh but still relatively learnable.[/quote]
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18 How many maps do you come across in standard rotation to which the unanimous response is "!map"? 18 How many maps do you come across in standard rotation to which the unanimous response is "!map"?
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20 On the other hand, if the standard rotation was pared down to 10-12 maps those would probably be the only ones that get seen, and that would get boring. In my experience it's extremely rare for anything besides a featured map or a troll map to get played. 20 On the other hand, if the standard rotation was pared down to 10-12 maps those would probably be the only ones that get seen, and that would get boring. In my experience it's extremely rare for anything besides a featured map or a troll map to get played.
21 \n 21 \n
22 Suggestion: two separate commands. 22 Suggestion: two separate commands.
23 !map gets a random map from a small list of "high-quality" maps. 23 !map gets a random map from a small list of "high-quality" maps.
24 !mapall gets a random map from the list of featured maps we have presently. 24 !mapall gets a random map from the list of featured maps we have presently.
25 \n 25 \n
26 (Alternatively, add a command for the first and leave !map the way it is.)
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26 With these two commands it is possible to satisfy two demands: "I want to play on a solid map" and "I'm tired of these standard maps, let's play something different". 28 With these two commands it is possible to satisfy two demands: "I want to play on a solid map" and "I'm tired of these standard maps, let's play something different".
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28 \n 30 \n