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Formation Widget

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Date Editor Before After
11/22/2014 6:42:48 AMUSrankkaen before revert after revert
11/22/2014 6:40:09 AMUSrankkaen before revert after revert
11/22/2014 6:39:36 AMUSrankkaen before revert after revert
Before After
1 Wow! Thanks so much for all the help, @Sprung and @GoogleFrog. 1 Wow! Thanks so much for all the help, @Sprung and @GoogleFrog.
2 \n 2 \n
3 @Autowar, I'm planning on making the units form up as quickly as possible, really this will just pass the fight/move commands to the units with the positions chosen according to the formation. Then, the existing formation move ( Ctrl + click) can be used to move into battle while holding formation. This saves me from ( re) inventing some tricky code. The rotating/scaling of formations is pretty simple geometry which I am very familiar with from [url=https://github. com/bkconrad/stardust/blob/master/scripts/stardust. lua] scripting I've done for other games[/url]. 3 @Autowar, I'm planning on making the units form up as quickly as possible, really this will just pass the fight/move commands to the units with the positions chosen according to the formation. Then, the existing formation move ( Ctrl + click) can be used to move into battle while holding formation. This saves me from ( re) inventing some tricky code. The rotating/scaling of formations is pretty simple geometry which I am very familiar with from scripting I've done for other games.
4 \n 4 \n
5 For the first pass, I'm just working with a single formation definition and no GUI parts. I'm experienced with GUI programming in other contexts, but chili looks like a bit of a deep dive for the moment. 5 For the first pass, I'm just working with a single formation definition and no GUI parts. I'm experienced with GUI programming in other contexts, but chili looks like a bit of a deep dive for the moment.
6 \n 6 \n
7 I'll keep you all posted. 7 I'll keep you all posted.