1 |
Wow! Thanks so much for all the help, @Sprung and @GoogleFrog.
|
1 |
Wow! Thanks so much for all the help, @Sprung and @GoogleFrog.
|
2 |
\n
|
2 |
\n
|
3 |
@Autowar,
I'm
planning
on
making
the
units
form
up
as
quickly
as
possible,
really
this
will
just
pass
the
fight/move
commands
to
the
units
with
the
positions
chosen
according
to
the
formation.
Then,
the
existing
formation
move
(
Ctrl
+
click)
can
be
used
to
move
into
battle
while
holding
formation.
This
saves
me
from
(
re)
inventing
some
tricky
code.
The
rotating/scaling
of
formations
is
pretty
simple
geometry
which
I
am
very
familiar
with
from
[url=https://github.
com/bkconrad/stardust/blob/master/scripts/stardust.
lua]
scripting
I've
done
for
other
games[/url].
|
3 |
@Autowar,
I'm
planning
on
making
the
units
form
up
as
quickly
as
possible,
really
this
will
just
pass
the
fight/move
commands
to
the
units
with
the
positions
chosen
according
to
the
formation.
Then,
the
existing
formation
move
(
Ctrl
+
click)
can
be
used
to
move
into
battle
while
holding
formation.
This
saves
me
from
(
re)
inventing
some
tricky
code.
The
rotating/scaling
of
formations
is
pretty
simple
geometry
which
I
am
very
familiar
with
from
scripting
I've
done
for
other
games.
|
4 |
\n
|
4 |
\n
|
5 |
For the first pass, I'm just working with a single formation definition and no GUI parts. I'm experienced with GUI programming in other contexts, but chili looks like a bit of a deep dive for the moment.
|
5 |
For the first pass, I'm just working with a single formation definition and no GUI parts. I'm experienced with GUI programming in other contexts, but chili looks like a bit of a deep dive for the moment.
|
6 |
\n
|
6 |
\n
|
7 |
I'll keep you all posted.
|
7 |
I'll keep you all posted.
|