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Default zero k widget and setup not user friendly at all

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Date Editor Before After
11/25/2014 1:13:22 AMCArankAdminShadowfury333 before revert after revert
11/25/2014 1:12:52 AMCArankAdminShadowfury333 before revert after revert
11/25/2014 1:11:05 AMCArankAdminShadowfury333 before revert after revert
11/24/2014 11:48:11 PMCArankAdminShadowfury333 before revert after revert
11/24/2014 3:31:02 PMCArankAdminShadowfury333 before revert after revert
11/24/2014 3:30:50 PMCArankAdminShadowfury333 before revert after revert
11/24/2014 3:29:21 PMCArankAdminShadowfury333 before revert after revert
Before After
1 The whole point of the new resource widget is to make it newbie-friendly. Specifically, to improve the action-feedback loop. I have said this before: the main elements of the new bars are the gross income and spending, which users have [b]direct control over[/b]. Unlike the bars, which are the integral over time of the difference between the elements users have direct control over, and thus [b]do not provide immediate feedback to the user that their actions have done anything![/b] 1 The whole point of the new resource widget is to make it newbie-friendly. Specifically, to improve the action-feedback loop. I have said this before: the main elements of the new bars are the gross income and spending, which users have [b]direct control over[/b]. Unlike the bars, which are the integral over time of the difference between the elements users have direct control over, and thus [b]do not provide immediate feedback to the user that their actions have done anything![/b]
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3 [b]Income/Spending numbers are things the player has direct control over. 3 [b]Income/Spending numbers are things the player has direct control over.
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5 Storage bars are not! 5 Storage bars are not!
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7 Direct feedback on actions in UI is key to getting new users accustomed to a system, since the best most will do is experiment directly.[/b] 7 Direct feedback on actions in UI is key to getting new users accustomed to a system, since the best most will do is experiment directly.[/b]
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9 Unfortunately, in order to get it accepted at all I had to put in that balance bar at @GoogleFrog's insistence, since they figured that if the economy panel was going to teach newbies what is important in the economy system, it must show them that energy income should be higher than metal income. That really impinges on the design of the widget. 9 Unfortunately, in order to get it accepted at all I had to put in that balance bar at @GoogleFrog's insistence, since they figured that if the economy panel was going to teach newbies what is important in the economy system, it must show them that energy income should be higher than metal income. That really impinges on the design of the widget.
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11 EDIT: However, I do agree that there are a lot of numbers. The most l can pare it down to without losing information that I have used for decision making is: net resources, storages ( with small bars for reserve mechanic) , current total BP, and either gross metal or min( gross metal, gross energy) ( this gives a ceiling on BP before resources throttle, and one can get away with a lot more at +40 or +50 than +10 or +20) . I may make a mode for the econ panel that shows only this data. It loses a bit of the directness of feedback and the ability to let the player actually be rewarded for making the numbers big, but that may be worth the reduction in data to parse. 11 EDIT: However, I do agree that there are a lot of numbers. The most l can pare it down to without losing information that I have used for decision making is: net resources, storages ( with small bars for reserve mechanic) , current total BP, and either gross metal or min( gross metal, gross energy) ( this gives a ceiling on BP before resources throttle, and it is important because one can get away with a lot more at +40 or +50 than +10 or +20) . I may make a mode for the econ panel that shows only this data. It loses a bit of the directness of feedback and the ability to let the player actually be rewarded for making the numbers big, but that may be worth the reduction in data to parse.