1 |
[s]Update: v0.1 released[/s]
|
1 |
[s]Update: v0.1 released[/s]
|
2 |
Update: v0.2 released
|
2 |
Update: v0.2 released
|
3 |
\n
|
3 |
\n
|
4 |
https://raw.githubusercontent.com/bkconrad/zk-tactical-formations/master/tactical-formations.lua
|
4 |
https://raw.githubusercontent.com/bkconrad/zk-tactical-formations/master/tactical-formations.lua
|
5 |
\n
|
5 |
\n
|
6 |
It's not in a great state (just one day of work so far). It has some bugs and is missing planned features.
|
6 |
It's not in a great state (just one day of work so far). It has some bugs and is missing planned features.
|
7 |
\n
|
7 |
\n
|
8 |
Right now, holding ctrl+shift and issuing an order with multiple units selected begins the formation. Drag during the first click to scale the formation. Click and drag again to rotate it. In the final version, this will be more fluid.
|
8 |
Right now, holding ctrl+shift and issuing an order with multiple units selected begins the formation. Drag during the first click to scale the formation. Click and drag again to rotate it. In the final version, this will be more fluid.
|
9 |
\n
|
9 |
\n
|
10 |
No
GUI
so
far,
and
only
one
defined
formation
(
which
was
thrown
together
haphazardly)
.
The
role
classification
is
also
incomplete.
I'll
get
more
solid
version
up
soon,
maybe
next
weekend.
|
10 |
No
GUI
so
far,
and
only
one
defined
formation
(
which
was
thrown
together
haphazardly)
.
The
role
classification
is
also
incomplete.
I'll
get
a
more
solid
version
up
soon,
maybe
next
weekend.
|
11 |
\n
|
11 |
\n
|
12 |
Big thanks to @Skasi and Niobium and everyone who posted in this thread. Would have taken me ages reading through these terrible, terrible API docs.
|
12 |
Big thanks to @Skasi and Niobium and everyone who posted in this thread. Would have taken me ages reading through these terrible, terrible API docs.
|