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Formation Widget

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Date Editor Before After
12/8/2014 4:29:17 AMUSrankkaen before revert after revert
12/8/2014 4:28:17 AMUSrankkaen before revert after revert
12/8/2014 3:55:33 AMUSrankkaen before revert after revert
12/8/2014 3:54:35 AMUSrankkaen before revert after revert
12/8/2014 3:53:51 AMUSrankkaen before revert after revert
Before After
1 Good points @Saktoth, thanks. My original use case was forming up cloakies to engage other armies in large team games. This saves me a lot of APM I would otherwise spend with ctrl+z and line moving before engagements. BTW, the scaling behavior is such that the default formation gracefully degrades to stacked line moves rather than filled rectangles if you make it very wide. 1 Good points @Saktoth, thanks. My original use case was forming up cloakies to engage other armies in large team games. This saves me a lot of APM I would otherwise spend with ctrl+z and line moving before engagements. BTW, the scaling behavior is such that the default formation gracefully degrades to stacked line moves rather than filled rectangles if you make it very wide.
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3 Basically, I envision using this during a lull while out of battle, then using Ctrl + move to move in formation on the way to engage. Once combat begins, all bets are off and of course you need to be reacting to the situation with standard micro. This widget is not meant to replace line move. It's meant to help form up before battle and help maintain good position during an approach, nothing more. 3 Basically, I envision using this during a lull while out of battle, then using Ctrl + move to move in formation on the way to engage. Once combat begins, all bets are off and of course you need to be reacting to the situation with standard micro. This widget is not meant to replace line move. It's meant to help form up before battle and help maintain good position during an approach, nothing more.
4 \n 4 \n
5 My hypothesis (which still needs testing) is that given equal micro and unit composition, a large army in a well-designed formation will outperform an army positioned with a single line move. 5 My hypothesis (which still needs testing) is that given equal micro and unit composition, a large army in a well-designed formation will outperform an army positioned with a single line move.
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7 About units not shooting through each other, I intend to add better distribution logic (either iterative spring-and-damper displacement, or alternating column offsets) to open more firing lanes. The columnar distribution was just the simplest thing to get working. 7 About units not shooting through each other, I intend to add better distribution logic (either iterative spring-and-damper displacement, or alternating column offsets) to open more firing lanes. The columnar distribution was just the simplest thing to get working.
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9 Finally, the filled rectangle patterns are just the PoC formation. I actually plan to implement hollow-box shapes specifically for shield balls formations. I also have plans for an arc shape, which would allow building a set of "focused" concentric arcs. Good to have those ideas verified. 9 Finally, the filled rectangle patterns are just the PoC formation. I actually plan to implement hollow-box shapes specifically for shield ball formations. I also have plans for an arc shape, which would allow building a set of "focused" concentric arcs. Good to have those ideas validated.
10 \n 10 \n
11 If anyone else has feedback, feel free to chime in. 11 If anyone else has feedback, feel free to chime in.