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I fixed the drink problem, but the game crashed. I don't have time to finish this out (and I was a the beginning of winter, a siege was happening and when I tried centering on stationing positions the game crashed), and so much happened that I'll be damned if I have to do that again. If someone wants my game from beginning of Autumn, I can post it, otherwise start from Anarchid's save and forget about me.
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1 |
I fixed the drink problem, but the game crashed. I don't have time to finish this out (and I was a the beginning of winter, a siege was happening and when I tried centering on stationing positions the game crashed), and so much happened that I'll be damned if I have to do that again. If someone wants my game from beginning of Autumn, I can post it, otherwise start from Anarchid's save and forget about me.
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I'll just post the raw notes from the alternate universe where the game didn't explode:
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Throughout: Olin Stigilnil has begun stumbling around obliviously from time to time. This is worrying. I not sure how much time she has left
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4th Limestone: Beginning outdoor seed farm plot, with skylight
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7th Limestone: Minor cavein issue with farm skylight
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8th Limestone: Another cavein, Urist Bengengonul found drowned
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12th Limestone: Set up outdoor crops, and started on fertilization and improved crop rotations
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17th Limestone: Dwarven Caravan has arrived
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18th Limestone: Kel Luritasob's corpse found in the training room. A baby has died in the training/danger room.
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14 |
Nish Dastotodgub grabbed a Carpenter's shop to make an artifact.
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23rd Limestone: Artifact done. Olonthan Volaldimshas, a pecan wood bed
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24th Limestone: Trading complete. A few lead crafts and a couple dresses fixed our drink problem. We also got some cloth.
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5th Sandstone: Migrant wave. Population 105->117
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15th Sandstone: Traders leave
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21st Sandstone: We are getting a lot of cat births, this is worrying
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7th Timber: Mayor finally ends ban on figurine exports
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12th Timber: Another training room baby fatality. Stukos Kolnoram
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3rd Moonstone: Siege! (Game crash)
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