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Adaptive Perks for Commanders

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Date Editor Before After
12/15/2014 6:15:36 PMunknownrankShaman before revert after revert
Before After
1 [quote]I mean, the "Building units will always be cost effective vs building a single vulnerable unit" is even trivially easy to disprove and goes directly against the notion of weight as a balance factor. [/quote] 1 [quote]I mean, the "Building units will always be cost effective vs building a single vulnerable unit" is even trivially easy to disprove and goes directly against the notion of weight as a balance factor. [/quote]
2 \n 2 \n
3 Disprove that 1 unit can only be in one place while 20 units in equal cost of that unit can be in 20 different places. 3 Disprove that 1 unit can only be in one place while 20 units in equal cost of that unit can be in 20 different places.
4 \n 4 \n
5 [quote]Especially in the early minutes of 1v1 games, where raiders are the predominant (and kind of the only useful) units[/quote] 5 [quote]Especially in the early minutes of 1v1 games, where raiders are the predominant (and kind of the only useful) units[/quote]
6 \n 6 \n
7 Almost all raiders have the [u]power of disengagement[/u] against coms. You can render the enemy commander investment useless by disengaging. You aren't force to attack the commander, and even if they do deflect the raid, you can still use these units ( assuming you didn't suicide them all in which case would be an error on your scouting the commander or a lack of attention) to inflict more long term economic harm ( eg: thru the power of squatting requiring the slow com or other raiders to evict the raiders you put on the enemy's nearby mexes. Even then you can again disengage unless the enemy raiders are faster. ) . Also note the enemy now has less raiders because they spent the money on the commander. 7 Almost all raiders have the [u]power of disengagement[/u] against coms. You can render the enemy commander investment irrelevant by disengaging. In order for units to make cost, they must engage an enemy. How do you engage raiders with a com? They either have to come to you or you have to come to them. Remember: [u][b]You aren't forced to attack/be in range of the commander/riot/more costly unit[/u][/b]! Even if they do deflect the raid, you can still use these units ( assuming you didn't suicide them all in which case would be an error on your scouting the commander or a lack of attention) to inflict more long term economic harm ( eg: thru the power of squatting requiring the slow com or other raiders to evict the raiders you put on the enemy's nearby mexes. Even then you can again disengage unless the enemy raiders are faster. ) . Also note the enemy now has less raiders because they spent the money on the commander.
8 \n 8 \n
9 If you have specific replays of building a single commander being more effective cost wise over building units, please do free to post one. 9 If you have specific replays of building a single commander being more effective cost wise over building units, please do free to post one.