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Date Editor Before After
12/26/2014 10:15:14 AMSkasi before revert after revert
12/26/2014 10:02:19 AMSkasi before revert after revert
12/26/2014 10:01:49 AMSkasi before revert after revert
Before After
1 I don't see how units walking into map corners without being ordered, ships being accelerated on shores and movement of 100 units killing FPS is "better pathing". You even just said "performance stops us" and pathing is one of the new things that drops performance. Don't get me wrong, I appreciate units no longer humping my mexes and windgens, but "finding a path no matter the price" is not something I'll settle for. 1 I don't see how units walking into map corners without being ordered, ships being accelerated on shores and movement of 100 units killing FPS is "better pathing". You even just said "performance stops us" and pathing is one of the new things that drops performance. [s]Don't get me wrong, I appreciate units no longer humping my mexes and windgens, but "finding a path no matter the price" is not something I'll settle for. [/s] Scrap that, units [b]still[/b] get stuck on single buildings on a flat map.