1 |
I
don't
see
how
units
walking
into
map
corners
without
being
ordered,
ships
being
accelerated
on
shores
and
movement
of
100
units
killing
FPS
is
"better
pathing".
You
even
just
said
"performance
stops
us"
and
pathing
is
one
of
the
new
things
that
drops
performance.
Don't
get
me
wrong,
I
appreciate
units
no
longer
humping
my
mexes
and
windgens,
but
"finding
a
path
no
matter
the
price"
is
not
something
I'll
settle
for.
|
1 |
I
don't
see
how
units
walking
into
map
corners
without
being
ordered,
ships
being
accelerated
on
shores
and
movement
of
100
units
killing
FPS
is
"better
pathing".
You
even
just
said
"performance
stops
us"
and
pathing
is
one
of
the
new
things
that
drops
performance.
[s]Don't
get
me
wrong,
I
appreciate
units
no
longer
humping
my
mexes
and
windgens,
but
"finding
a
path
no
matter
the
price"
is
not
something
I'll
settle
for.
[/s]
Scrap
that,
units
[b]still[/b]
get
stuck
on
single
buildings
on
a
flat
map.
|