1 |
[quote]but we have no data that proves it[/quote]
|
1 |
[quote]but we have no data that proves it[/quote]
|
2 |
Start a game on red comet.
|
2 |
Start a game on red comet.
|
3 |
/cheat
|
3 |
/cheat
|
4 |
/give 100 corfav
|
4 |
/give 100 corfav
|
5 |
Give them a (formation) move order.
|
5 |
Give them a (formation) move order.
|
6 |
In
98+
this
leads
to
a
massive
frame
drop
compared
to
91.
0.
|
6 |
In
98+
this
leads
to
a
massive
frame
drop
for
me
compared
to
91.
0.
|
7 |
\n
|
7 |
\n
|
8 |
Another example is pathing recalculation on ground deformation. According to GF and other devs, the frequency for this is higher in 98+ than in 91.0. You can probably find proof for this in the engine code.
|
8 |
Another example is pathing recalculation on ground deformation. According to GF and other devs, the frequency for this is higher in 98+ than in 91.0. You can probably find proof for this in the engine code.
|