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Date Editor Before After
12/26/2014 12:33:54 PMSkasi before revert after revert
Before After
1 [quote]but we have no data that proves it[/quote] 1 [quote]but we have no data that proves it[/quote]
2 Start a game on red comet. 2 Start a game on red comet.
3 /cheat 3 /cheat
4 /give 100 corfav 4 /give 100 corfav
5 Give them a (formation) move order. 5 Give them a (formation) move order.
6 In 98+ this leads to a massive frame drop compared to 91. 0. 6 In 98+ this leads to a massive frame drop for me compared to 91. 0.
7 \n 7 \n
8 Another example is pathing recalculation on ground deformation. According to GF and other devs, the frequency for this is higher in 98+ than in 91.0. You can probably find proof for this in the engine code. 8 Another example is pathing recalculation on ground deformation. According to GF and other devs, the frequency for this is higher in 98+ than in 91.0. You can probably find proof for this in the engine code.