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On pluking

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Date Editor Before After
1/4/2015 5:02:21 PMUSrankkaen before revert after revert
1/4/2015 5:02:08 PMUSrankkaen before revert after revert
1/4/2015 5:01:54 PMUSrankkaen before revert after revert
1/4/2015 5:01:37 PMUSrankkaen before revert after revert
1/4/2015 5:00:55 PMUSrankkaen before revert after revert
1/4/2015 4:59:50 PMUSrankkaen before revert after revert
1/4/2015 4:58:38 PMUSrankkaen before revert after revert
1/4/2015 4:57:34 PMUSrankkaen before revert after revert
1/3/2015 7:17:42 PMUSrankkaen before revert after revert
1/3/2015 6:54:38 PMUSrankkaen before revert after revert
1/3/2015 6:53:28 PMUSrankkaen before revert after revert
1/3/2015 6:53:14 PMUSrankkaen before revert after revert
Before After
1 [b][i]( EDIT: After some discussion, it has become clear that a CoC change is not the best solution to this problem. Make sure to read the thread and my summary post before responding:[/i][/b] http://zero-k. info/Forum/Thread/11324#114070) 1 [b][i]( EDIT: After some discussion, it has become clear that a CoC change is not the best solution to this problem. Make sure to read the thread and my summary post before responding:[/i][/b] http://zero-k. info/Forum/Thread/11324#114070 )
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3 [i](Note: Some specific players are implicated in my complaint here. I think these are genuinely good people in real life who behave poorly under the guise of a pseudonym. I don't mean to attack anybody personally.)[/i] 3 [i](Note: Some specific players are implicated in my complaint here. I think these are genuinely good people in real life who behave poorly under the guise of a pseudonym. I don't mean to attack anybody personally.)[/i]
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5 Hi, I wanted to bring up the issue of "pluking". What I'm referring to is high-skill (or at least high-elo) players intentionally playing suboptimally to the thwart their own team. Common examples are rushing singu/nux, early striders, or knowingly suiciding large units. 5 Hi, I wanted to bring up the issue of "pluking". What I'm referring to is high-skill (or at least high-elo) players intentionally playing suboptimally to the thwart their own team. Common examples are rushing singu/nux, early striders, or knowingly suiciding large units.
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7 From most players, these strategies would just be considered high-risk-high-reward ploys or rookie mistakes. However, I think it is different in character when done by a player who "pluks" i.e. who expresses deliberate intent to lower his own elo, troll, or grief his team. I know that this behavior generally abides by the "letter" of the CoC, given that they are not verbally abusive or TKing. But, I think it goes against the "spirit" of the CoC (cf. rule 0, "Don't make the game better off without your presence"). 7 From most players, these strategies would just be considered high-risk-high-reward ploys or rookie mistakes. However, I think it is different in character when done by a player who "pluks" i.e. who expresses deliberate intent to lower his own elo, troll, or grief his team. I know that this behavior generally abides by the "letter" of the CoC, given that they are not verbally abusive or TKing. But, I think it goes against the "spirit" of the CoC (cf. rule 0, "Don't make the game better off without your presence").
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9 It's often pointed out that these players generally still have high elo, so their strategies must not be as bad as we think. My response is that there is a [i]high reward[/i] component to these. Empirically, pluking tends to hit an equilibrium around 1800-1900 for a player who hits 2000+ when "actually trying". This is low enough to get balanced with a another skilled player who can sometimes cover for the early deficiency and carry through to the "reward" phase. I do not think this offsets the [i]high risk[/i] of an 1800+ playing like a 1300 at large. 9 It's often pointed out that these players generally still have high elo, so their strategies must not be as bad as we think. My response is that there is a [i]high reward[/i] component to these. Empirically, pluking tends to hit an equilibrium around 1800-1900 for a player who hits 2000+ when "actually trying". This is low enough to get balanced with a another skilled player who can sometimes cover for the early deficiency and carry through to the "reward" phase. I do not think this offsets the [i]high risk[/i] of an 1800+ playing like a 1300 at large.
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11 The main problem with this behavior is that it hurts new players the most. Obviously, they tend to be balanced with higher elo players. When a high elo player (sometimes the [i]highest[/i] elo player) chooses not to pull his own weight and instead tries a hailmary gimmick, an unfair amount of the burden is placed on less skilled players. 11 The main problem with this behavior is that it hurts new players the most. Obviously, they tend to be balanced with higher elo players. When a high elo player (sometimes the [i]highest[/i] elo player) chooses not to pull his own weight and instead tries a hailmary gimmick, an unfair amount of the burden is placed on less skilled players.
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13 In specific cases, it's [i]worse[/i] than insta-resigning. For instance, rushing a nux drains a whole player's share of income, ties up the commander, leaves the fac idle (or reclaimed), and won't have any effect until maybe 15 minutes into the game. And that's assuming it isn't scouted or destroyed, and that the team hasn't already lost at that point. 13 In specific cases, it's [i]worse[/i] than insta-resigning. For instance, rushing a nux drains a whole player's share of income, ties up the commander, leaves the fac idle (or reclaimed), and won't have any effect until maybe 15 minutes into the game. And that's assuming it isn't scouted or destroyed, and that the team hasn't already lost at that point.
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15 Specific cases aside, I think we should generally discuss the issue of skilled players intentionally playing poor strategies that diminish the fun and chance for victory of their teammates. I know this has been discussed often as a sub-topic, but I'd like to see once and for all: do we as a community believe we are better off with this behavior than without it? 15 Specific cases aside, I think we should generally discuss the issue of skilled players intentionally playing poor strategies that diminish the fun and chance for victory of their teammates. I know this has been discussed often as a sub-topic, but I'd like to see once and for all: do we as a community believe we are better off with this behavior than without it?