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Overdrive, Underdrive and Quantum Mechanics

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Date Editor Before After
1/4/2015 4:49:09 AMDErankBrackman before revert after revert
1/4/2015 4:48:57 AMDErankBrackman before revert after revert
1/3/2015 11:27:43 PMDErankBrackman before revert after revert
Before After
1 Here you can see some examples: 1 Here you can see some examples:
2 \n 2 \n
3 One of the most extreme but still realistic examples for underdrive is a grid with m_1=1, m_2=3, E=0. Here the smaller mex transfers 3.2 energy to the bigger one. The smaller one only works at 45% while the bigger one works at 134%. Together they produce 4.02+0.45=4.47 metal compared to 4 normally. 3 One of the most extreme but still realistic examples for underdrive is a grid with m_1=1, m_2=3, E=0. Here the smaller mex transfers 3.2 energy to the bigger one. The smaller one only works at 45% while the bigger one works at 134%. Together they produce 4.02+0.45=4.47 metal compared to 4 normally.
4 \n 4 \n
5 Let's look at a grid with m_1=2, m_2=3, E=2: 5 Let's look at a grid with m_1=2, m_2=3, E=2:
6 Old system: e_1=0.62, e_2=1.38, M_1=2.15, M_2=3.48, M=M_1+M_2=5.63 6 Old system: e_1=0.62, e_2=1.38, M_1=2.15, M_2=3.48, M=M_1+M_2=5.63
7 Ideal: e_1=0, e_2=2, M_1=2, M_2=3.67, M=5.67 7 Ideal: e_1=0, e_2=2, M_1=2, M_2=3.67, M=5.67
8 Underdrive: e_1= -0.92, e_2=2.92, M_1=1.75, M_2=3.95, M=5.70 8 Underdrive: e_1= -0.92, e_2=2.92, M_1=1.75, M_2=3.95, M=5.70
9 Symmetric (b=1/4): e_1=0.62, e_2=1.38 (like old), M_1=2.39, M_2=3.88, M=6.27 9 Symmetric (b=1/4): e_1=0.62, e_2=1.38 (like old), M_1=2.39, M_2=3.88, M=6.27
10 \n 10 \n
11 Maybe b has to be reduced. Probably b=0. 2 would be better. This is closer to the current system for low OD and improves the [url=http://zero-k. info/Forum/Thread/11225?page=2]balance[/url] of singu spam in team games a bit. ( b=0. 16 would be even closer, but maybe high OD becomes too inefficient then. ) 11 Maybe b has to be reduced. Probably b=0. 2 would be better. This is closer to the current system for low OD and improves the [url=http://zero-k. info/Forum/Thread/11225?page=2]balance[/url] of singu spam in team games a bit. ( b=0. 16 would be even closer, but maybe high OD becomes too inefficient then. )
12 \n 12 \n
13 [url=http://www.wolframalpha.com/input/?i=sqrt%281%2Bx%2F4%29%2C+1%2Bsqrt%28x%29%2F4+from+x%3D-5+to+20]Here[/url] you can see a graph of current gamma(e_i)=sqrt(1+e_i/4) and symmetric gamma_(b=1/4)=1+sqrt(e_i)/4. 13 [url=http://www.wolframalpha.com/input/?i=sqrt%281%2Bx%2F4%29%2C+1%2Bsqrt%28x%29%2F4+from+x%3D-5+to+20]Here[/url] you can see a graph of current gamma(e_i)=sqrt(1+e_i/4) and symmetric gamma_(b=1/4)=1+sqrt(e_i)/4.