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Starcraft II Sucks!

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Date Editor Before After
1/10/2015 11:53:10 PMAUrankAdminAquanim before revert after revert
Before After
1 I'm probably biased because my first RTS was the original Starcraft, but I still like the series. I don't play SCII multiplayer much any more (wandered off to Dota 2 at the end of Wings of Liberty, and I'd have to practice and relearn too much to take it seriously again). Once upon a time I was somewhere around platinum 1v1 though, and my micro was nothing special. 1 I'm probably biased because my first RTS was the original Starcraft, but I still like the series. I don't play SCII multiplayer much any more (wandered off to Dota 2 at the end of Wings of Liberty, and I'd have to practice and relearn too much to take it seriously again). Once upon a time I was somewhere around platinum 1v1 though, and my micro was nothing special.
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3 I would say that despite all the whinging that goes on about it on their forums, Starcraft II is still probably a better balanced game than ZK. That's not a knock on @GoogleFrog or the rest of the dev team for ZK; the Blizzard balance crew are a lot bigger, get paid a lot more, have three races to balance rather than eleven factories with widely varying movetype, and the maps are far more strictly controlled (the latter being perhaps the most important factor). 3 I would say that despite all the whinging that goes on about it on their forums, Starcraft II is still probably a better balanced game than ZK. That's not a knock on @GoogleFrog or the rest of the dev team for ZK; the Blizzard balance crew are a lot bigger, get paid a lot more, have three races to balance rather than eleven factories with widely varying movetype, and the maps are far more strictly controlled (the latter being perhaps the most important factor).
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5 While I agree that the micro in ZK is less frusturating than in Starcraft I'm not sure it's a whole lot easier. Good micro in ZK means you win raider fights a lot more often, your Pyros are immortal, and you can manage half-a-dozen constructors at the same time. A ZK player with good micro will beat one with bad micro a lot of the time ( more or less so based on factory matchup, though. It's probably most true of mirrors. ) 5 While I agree that the micro in ZK is less frusturating than in Starcraft I'm not sure it's a whole lot easier. Good micro in ZK means you win raider fights a lot more often, your Pyros are immortal, and you can manage half-a-dozen constructors as well. A ZK player with good micro will beat one with bad micro a lot of the time ( more or less so based on factory matchup, though. It's probably most true of mirrors. )