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Logo Animation Suggestion

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Date Editor Before After
1/18/2015 10:54:37 PMGBrankAdminDeinFreund before revert after revert
1/18/2015 10:50:03 PMGBrankAdminDeinFreund before revert after revert
1/15/2015 9:15:42 PMGBrankAdminDeinFreund before revert after revert
1/15/2015 9:14:27 PMGBrankAdminDeinFreund before revert after revert
1/15/2015 11:21:30 AMGBrankAdminDeinFreund before revert after revert
1/15/2015 11:19:11 AMGBrankAdminDeinFreund before revert after revert
1/14/2015 12:50:07 AMGBrankAdminDeinFreund before revert after revert
1/14/2015 12:49:24 AMGBrankAdminDeinFreund before revert after revert
1/14/2015 12:43:47 AMGBrankAdminDeinFreund before revert after revert
1/12/2015 11:16:19 PMGBrankAdminDeinFreund before revert after revert
Before After
1 I felt like transforming the moon into a rock.. Hope you're ok with that. 1 I felt like transforming the moon into a rock.. Hope you're ok with that.
2 [IMG]http://i1065.photobucket.com/albums/u385/DeinFreund/zk-banner_crop_zps1a13796d.jpg[/IMG] 2 [IMG]http://i1065.photobucket.com/albums/u385/DeinFreund/zk-banner_crop_zps1a13796d.jpg[/IMG]
3 \n 3 \n
4 Additionally I'm not yet sure whether It'd look nice with stars in the background or without. 4 Additionally I'm not yet sure whether It'd look nice with stars in the background or without.
5 \n 5 \n
6 @Shadowfury333 It be free for anyone to do whatever they want with it. 6 @Shadowfury333 It be free for anyone to do whatever they want with it.
7 \n 7 \n
8 Update: Finally rendered a preview(without stars). I thought just zooming out would be a bit boring so I decided to move the camera itself instead. Please comment if you want me to do the original idea as well. Also I replaced the shader of the sun and the font which seems to have made it a bit too flickery. I'll fix that in the next render. 8 Update: Finally rendered a preview(without stars). I thought just zooming out would be a bit boring so I decided to move the camera itself instead. Please comment if you want me to do the original idea as well. Also I replaced the shader of the sun and the font which seems to have made it a bit too flickery. I'll fix that in the next render.
9 [vid]http://www.directlinkupload.com/uploads/84.72.62.51/zkLogo.mp4[/vid] 9 [vid]http://www.directlinkupload.com/uploads/84.72.62.51/zkLogo.mp4[/vid]
10 (you need an HTML5 compatible browser) 10 (you need an HTML5 compatible browser)
11 \n 11 \n
12 Update2: 12 Update2:
13 Added a few units and changed lighting to improve their visibility. I have taken the background image myself, thus there shouldn't be any problems with copyrights. 13 Added a few units and changed lighting to improve their visibility. I have taken the background image myself, thus there shouldn't be any problems with copyrights.
14 [vid]http://www.directlinkupload.com/uploads/84.72.62.51/zklogoUnits.mp4[/vid] 14 [vid]http://www.directlinkupload.com/uploads/84.72.62.51/zklogoUnits.mp4[/vid]
15 [url=http://www.directlinkupload.com/uploads/84.72.62.51/zklogoUnits.mp4]Alternative Link[/url] 15 [url=http://www.directlinkupload.com/uploads/84.72.62.51/zklogoUnits.mp4]Alternative Link[/url]
16 I'd be happy about suggestions regarding lighting or units. 16 I'd be happy about suggestions regarding lighting or units.
17 \n 17 \n
18 Update3: 18 Update3:
19 Following the suggestions of @hokomoko I added a fade-out of the singu. I'm thinking about letting the detri disappear in similar matter, or do you think that'd look unrealistic? I tried to improve the timing of the background but will probably put the fade-out even a bit earlier. Also a fade-in has been added. 19 Following the suggestions of @hokomoko I added a fade-out of the singu. I'm thinking about letting the detri disappear in similar matter, or do you think that'd look unrealistic? I tried to improve the timing of the background but will probably put the fade-out even a bit earlier. Also a fade-in has been added.
20 @[TL]Beamer I agree with you if someone would only see this, but this isn't supposed to be a trailer. 20 @[TL]Beamer I agree with you if someone would only see this, but this isn't supposed to be a trailer.
21 @GoogleFrog This is hopefully less of a problem now 21 @GoogleFrog This is hopefully less of a problem now
22 \n 22 \n
23 [vid]http://www.directlinkupload.com/uploads/84.72.62.51/zkLogoBetterLighting.mp4[/vid] 23 [vid]http://www.directlinkupload.com/uploads/84.72.62.51/zkLogoBetterLighting.mp4[/vid]
24 [url=http://www.directlinkupload.com/uploads/84.72.62.51/zkLogoBetterLighting.mp4]Direct Link[/url] 24 [url=http://www.directlinkupload.com/uploads/84.72.62.51/zkLogoBetterLighting.mp4]Direct Link[/url]
25 Rendered by @coppaMan 25 Rendered by @coppaMan
26 \n 26 \n
27 @Saktoth The light from the left is caused by the font interacting with the rock.. I could look for a workaround to remove it. 27 @Saktoth The light from the left is caused by the font interacting with the rock.. I could look for a workaround to remove it.
28 The rock doesn't have any RGB texture, it's all done via normal and displacement maps. The noise is caused by rendering the preview in a lower quality. (Even rendering such a preview takes about 6 hours per GPU) 28 The rock doesn't have any RGB texture, it's all done via normal and displacement maps. The noise is caused by rendering the preview in a lower quality. (Even rendering such a preview takes about 6 hours per GPU)
29 Such a simple and short version can be done once this is finished. 29 Such a simple and short version can be done once this is finished.
30 \n 30 \n
31 Somehow I have the feeling that the unit placement is generally awkward and doesn't fit very well, but I probably shouldn't make it too complicated. 31 Somehow I have the feeling that the unit placement is generally awkward and doesn't fit very well, but I probably shouldn't make it too complicated.
32 Do you have any suggestions regarding sound? 32 Do you have any suggestions regarding sound?
33 \n 33 \n
34 WIP: 34 WIP:
35 Here's my own suggestion to make the whole thing more interesting and to get rid of the annoying singu light: Tacnuke Singu. 35 Here's my own suggestion to make the whole thing more interesting and to get rid of the annoying singu light: Tacnuke Singu.
36 As this is taking a bit longer here are a few of my previous tries on explosions. 36 As this is taking a bit longer here are a few of my previous tries on explosions.
37 [url=https://www.dropbox.com/s/uv06ndblr0ifcqb/zkSinguplosions.mp4?dl=0]https://www.dropbox.com/s/uv06ndblr0ifcqb/zkSinguplosions.mp4?dl=0[/url] 37 [url=https://www.dropbox.com/s/uv06ndblr0ifcqb/zkSinguplosions.mp4?dl=0]https://www.dropbox.com/s/uv06ndblr0ifcqb/zkSinguplosions.mp4?dl=0[/url]
38 [url=https://www.dropbox.com/s/k8miiuufv58j88w/zkSinguplosion2.mp4?dl=0]https://www.dropbox.com/s/k8miiuufv58j88w/zkSinguplosion2.mp4?dl=0[/url] 38 [url=https://www.dropbox.com/s/k8miiuufv58j88w/zkSinguplosion2.mp4?dl=0]https://www.dropbox.com/s/k8miiuufv58j88w/zkSinguplosion2.mp4?dl=0[/url]
39 39 This is just to let you know I'm still working on it, I'll probably still change a lot as these explosions don't look very realistic.
40 \n 40 \n
41 Thanks for all the kudos. 41 Thanks for all the kudos.