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https://docs.google.com/spreadsheets/d/15dq0EuuhB29ezifaOQIu2PMpR9T7hbpeGGmgqMPGACI/edit#gid=0
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https://docs.google.com/spreadsheets/d/15dq0EuuhB29ezifaOQIu2PMpR9T7hbpeGGmgqMPGACI/edit#gid=0
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I added simple timediff prints in both 98 and 91 to check the difference between different parts of the code.
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I added simple timediff prints in both 98 and 91 to check the difference between different parts of the code.
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The data was averaged from games created by the regular benchmark setup (12cai, 10 games etc.).
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In essence, 98.0 has similar unsynced to 91.0, but its synced is significantly slower mostly due to the GameFrame event and slightly due to the pathfinder (other modules seem less significant).
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In essence, 98.0 has similar unsynced to 91.0, but its synced is significantly slower mostly due to the GameFrame event and slightly due to the pathfinder (other modules seem less significant).
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Next I'll have to check inside the event to see if I can pinpoint the cause (if really only one exists).
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Next I'll have to check inside the event to see if I can pinpoint the cause (if really only one exists).
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It's also interesting to see the relation according to frame % 32 (so resource frames etc. are visible):
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It's also interesting to see the relation according to frame % 32 (so resource frames etc. are visible):
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[img]https://dl.dropboxusercontent.com/u/204076271/springprof/simframe%20total.png[/img]
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[img]https://dl.dropboxusercontent.com/u/204076271/springprof/simframe%20total.png[/img]
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More of these here:
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More of these here:
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https://dl.dropboxusercontent.com/u/204076271/springprof/simframe.zip
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https://dl.dropboxusercontent.com/u/204076271/springprof/simframe.zip
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