1 |
Weaver's
build
range
and
intel
buff
seem
reasonable.
Requiring
a
Swift
to
finish
them
after
Raven
shot
with
the
hp
buff
seems
a
bit
too
much
to
me
on
the
whole.
Retracting
it
would
follow
Quant's
rule,
because
it
would
leave
their
hp
as
weakness.
With
the
radar
they
can
see
most
raiders
anyway.
Radar
is
cool,
but
a
bit
unintuitive
for
new
players,
so
it
should
be
added
to
the
text
of
the
unit
description.
|
1 |
Weaver's
build
range
and
intel
buff
seem
reasonable.
Requiring
a
Swift
to
finish
them
after
Raven
shot
with
the
hp
buff
seems
a
bit
too
much
to
me
on
the
whole.
Retracting
it
would
follow
Quant's
rule,
because
it
would
leave
their
hp
as
weakness.
With
the
radar
they
can
see
most
raiders
anyway.
Either
radar
or
hp
buff
could
be
retracted
imo.
Radar
is
cool,
but
a
bit
unintuitive
for
new
players,
so
it
should
be
added
to
the
text
of
the
unit
description.
|
3 |
The Rocko nerf will finally give Zeus more use as an assault and Hammer as anti porc. Isn't the hp nerf a bit too much, though? With around 400 it would still be weaker vs units that are designed to kill mexes.
|
3 |
The Rocko nerf will finally give Zeus more use as an assault and Hammer as anti porc. Isn't the hp nerf a bit too much, though? With around 400 it would still be weaker vs units that are designed to kill mexes.
|