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Zero-K v1.3.1.13

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Date Editor Before After
1/24/2015 3:57:32 PMDErankBrackman before revert after revert
Before After
1 Weaver's build range and intel buff seem reasonable. Requiring a Swift to finish them after Raven shot with the hp buff seems a bit too much to me on the whole. Retracting it would follow Quant's rule, because it would leave their hp as weakness. With the radar they can see most raiders anyway. Radar is cool, but a bit unintuitive for new players, so it should be added to the text of the unit description. 1 Weaver's build range and intel buff seem reasonable. Requiring a Swift to finish them after Raven shot with the hp buff seems a bit too much to me on the whole. Retracting it would follow Quant's rule, because it would leave their hp as weakness. With the radar they can see most raiders anyway. Either radar or hp buff could be retracted imo. Radar is cool, but a bit unintuitive for new players, so it should be added to the text of the unit description.
2 \n 2 \n
3 The Rocko nerf will finally give Zeus more use as an assault and Hammer as anti porc. Isn't the hp nerf a bit too much, though? With around 400 it would still be weaker vs units that are designed to kill mexes. 3 The Rocko nerf will finally give Zeus more use as an assault and Hammer as anti porc. Isn't the hp nerf a bit too much, though? With around 400 it would still be weaker vs units that are designed to kill mexes.