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The essence of RTS?

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Date Editor Before After
2/2/2015 11:53:49 AMEErankAdminAnarchid before revert after revert
Before After
1 Using "actions have long term consequences" as qualifier for "strategy" seems a lot better than what i came up with. 1 Using "actions have long term consequences" as qualifier for "strategy" seems a lot better than what i came up with.
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3 The "time game" thing is, i guess, about the things that the player tries to solve. In this sense, as a player of a fighting game, you are not (usually) trying to solve "max value for time" because the enemy cannot grow without your interactions, e.g. there is no competitive pressure to optimize your time expenditure. 3 The "time game" thing is, i guess, about the things that the player tries to solve. In this sense, as a player of a fighting game, you are not (usually) trying to solve "max value for time" because the enemy cannot grow without your interactions, e.g. there is no competitive pressure to optimize your time expenditure.
4 \n 4 \n
5 High-level Quake would be a time game because if you don't do things, your enemies can find powerups without you even noticing. 5 High-level Quake would be a time game because if you don't do things, your enemies can find powerups without you even noticing and you need to optimize max area denial per respawn period.