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The essence of RTS?

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Date Editor Before After
2/2/2015 12:18:56 PMEErankAdminAnarchid before revert after revert
2/2/2015 12:18:34 PMEErankAdminAnarchid before revert after revert
2/2/2015 12:03:19 PMEErankAdminAnarchid before revert after revert
Before After
1 Yes. There is no pressure to optimize spending time on achieving some max value when you just oneshot targets of opportunity which cannot grow. 1 Yes. There is no pressure to optimize spending time on achieving some max value when you just oneshot targets of opportunity which cannot grow.
2 \n 2 \n
3 There is no value to maximize. 3 There is no value to maximize.
4 \n 4 \n
5 Soo the revised definition list would be 5 Soo the revised definition list would be
6 \n 6 \n
7 "Strategy" - The game state is significantly affected by events which occured in the past 7 "Strategy" - The game state is significantly affected by events which occured in the past
8 "Time" - the game features a significant amount of problems which involve maximizing value per game's time unit 8 "Time" - the game features a significant amount of problems which involve maximizing value per game's time unit
9 Real" - the time unit used by the game is the same as used for planning and executing, and pieces move in parallel 9 "Real" - the time unit used by the game is the same as used for planning and executing, and pieces move in parallel