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Should everything be 6% cheaper?

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Date Editor Before After
2/10/2015 10:35:02 AMRUrankYogzototh before revert after revert
Before After
1 So basically the problem here is that if you sit with a watch and check the real time it takes to build an object, you get a small difference compared to the expected (based on tooltips) time. 1 So basically the problem here is that if you sit with a watch and check the real time it takes to build an object, you get a small difference compared to the expected (based on tooltips) time.
2 \n 2 \n
3 I dont see anything there that can be fixed without breaking too many other things. The choice is to either have ugly real-time numbers, or to have ugly numbers in the code. 3 I dont see anything there that can be fixed without breaking too many other things. The choice is to either have ugly real-time numbers, or to have ugly numbers in the code.
4 \n 4 \n
5 It might be a good idea to fix the ETA widget so that it displays the adjusted real time, but i highly doubt it would matter - in a real game the ETA timer is always very unstable and the small error created by this engine problem is absolutely irrelevant. 5 It might be a good idea to fix the ETA widget so that it displays the adjusted real time, but i highly doubt it would matter - in a real game the ETA timer is always very unstable and the small error created by this engine problem is absolutely irrelevant.
6 I bet if someone ninja-changed it to work that way, no one would even notice it for years, possibly ever.