1 |
Much to my surprise [i]frame%32==0[/i] check produces 10 times less amount of assembly instructions than [i]frame%30==0[/i].
|
1 |
Much to my surprise [i]frame%32==0[/i] check produces 10 times less amount of assembly instructions than [i]frame%30==0[/i].
|
2 |
\n
|
2 |
\n
|
3 |
I
think
it
wouldn't
hurt
to
fix
32/30
thing
in
ZK
to
increase
the
accuracy
of
ETA.
On
the
side
note,
Aspis
and
Aegis
are
already
somehow
affected
with
32/30
singularity.
For
example
according
to
ZK
unitdef
files,
recharging
Aegis
should
consume
1.
5
(
permanent
power
consumption)
+
9
(
regen
power
consumption)
=
10.
5
Energy
units
per
.
.
.
hmm
32
frames(
?)
,
but
the
factual
consumption
is
11.
1
=
1.
5
+
9*32/30.
|
3 |
I
think
it
wouldn't
hurt
to
fix
32/30
thing
in
ZK
to
increase
the
accuracy
of
ETA.
On
the
side
note,
Aspis
and
Aegis
are
already
somehow
affected
with
32/30
singularity.
For
example
according
to
ZK
unitdef
files,
recharging
Aegis
should
consume
1.
5
(
permanent
power
consumption)
+
9
(
regen
power
consumption)
=
10.
5
Energy
units
per
.
.
.
hmm
32
frames(
?)
,
but
the
factual
consumption
as
reported
by
UI
and
Lua
functions
is
11.
1
=
1.
5
+
9*32/30.
|
4 |
\n
|
4 |
\n
|
5 |
@[I]burp, actually fix is probably in the different lines of the same file:
|
5 |
@[I]burp, actually fix is probably in the different lines of the same file:
|
6 |
\n
|
6 |
\n
|
7 |
[quote]
|
7 |
[quote]
|
8 |
const int UNIT_SLOWUPDATE_RATE = 16; //make 15
|
8 |
const int UNIT_SLOWUPDATE_RATE = 16; //make 15
|
9 |
const int TEAM_SLOWUPDATE_RATE = 32; //make 30
|
9 |
const int TEAM_SLOWUPDATE_RATE = 32; //make 30
|
10 |
[/quote]
|
10 |
[/quote]
|