1 |
[quote]What exactly is the issue with leaving things as is? [/quote]
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1 |
[quote]What exactly is the issue with leaving things as is? [/quote]
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2 |
Actually, it did come up at one point when I was adjusting the resource and metal spot UIs. I wanted to put '/s' in there, and found out about this weirdness.
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2 |
Actually, it did come up at one point when I was adjusting the resource and metal spot UIs. I wanted to put '/s' in there, and found out about this weirdness.
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3 |
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3 |
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4 |
Seeing as Zero-K has generally sought to streamline the economy system and make it as straightforward and predictable as possible, it would follow from that principle to ensure that the timings of construction can also be easily predicted.
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4 |
Seeing as Zero-K has generally sought to streamline the economy system and make it as straightforward and predictable as possible, it would follow from that principle to ensure that the timings of construction can also be easily predicted.
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5 |
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5 |
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6 |
I'm
honestly
surprised
people
are
using
StarCraft's
time
rate
weirdness
as
a
point
in
favour
of
keeping
the
status
quo.
StarCraft's
displayed
time
rate
not
matching
the
game
speed
is
a
mistake,
which
really
should
have
been
solved
by
adjusting
build
times
for
the
speed
setting
in
the
tooltips
while
keeping
the
clock
second
equal
to
a
real
second.
People
expect
time
in
minutes
and
seconds,
not
some
arbitrary
multiple
thereof.
They
can
get
used
to
something
different,
but
why
force
that,
especially
when
we
try
so
hard
to
keep
everything
(
or
at
least
the
first
principles
for
everything)
as
clear
and
obvious
as
possible?
|
6 |
I'm
honestly
surprised
people
are
using
StarCraft's
time
rate
weirdness
as
a
point
in
favour
of
keeping
the
status
quo.
StarCraft's
displayed
time
rate
not
matching
the
game
speed
is
a
mistake,
which
really
should
have
been
solved
by
adjusting
build
times
for
the
speed
setting
in
the
tooltips
while
keeping
the
clock
second
equal
to
a
real
second.
People
expect
time
in
minutes
and
seconds,
not
some
arbitrary
multiple
thereof.
They
can
get
used
to
something
different,
but
why
force
that,
especially
when
we
try
so
hard
to
keep
everything
(
or
at
least
the
first
principles
for
everything)
as
clear
and
obvious
as
possible?
StarCraft
gets
a
pass
because
it
is
StarCraft
and
everyone
knows
it
(
and
seems
to
think
it
is
the
be-all
and
end-all
of
RTS)
.
We
aren't
StarCraft,
we
don't
get
a
pass,
we
need
to
be
approachable.
|