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While the priorities supposedly obsolete the need for "wait" in eco management, it doesn't quite work that way. If you have a con on medium and a con on high priority, the medium one will still drain resources that the other one could've used. This means that "wait"ing cons can/will improve building speed of other projects compared to just lowering their priority.
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While the priorities supposedly obsolete the need for "wait" in eco management, it doesn't quite work that way. If you have a con on medium and a con on high priority, the medium one will still drain resources that the other one could've used. This means that "wait"ing cons can/will improve building speed of other projects compared to just lowering their priority.
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Another case would be stopping unit production of a repeating fac because you just don't want those units (rather save up the resources). You could just empty the queue, but wait is faster (especially in the case of a detailed queue) and preserves it in case you want it again later.
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In general, you use wait when you queued up something but don't actually want the queued commands to continue until a later point in time. That can occasionally happen, but the use cases are niche.
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I do agree that the wait functionality (and possible use cases for it) are unclear to new players, without being of any real help.
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