1 |
1:00 - scallops are airborne
|
1 |
1:00 - scallops are airborne
|
2 |
1:05 - wesleyHE moves out
|
2 |
1:05 - wesleyHE moves out
|
3 |
1:19 - scallops arrive at Lynx's base
|
3 |
1:19 - scallops arrive at Lynx's base
|
4 |
\n
|
4 |
\n
|
5 |
The fastest I could get a puppy from Lynx's spawning position to wesleyHE's gs fac was almost precisely 1:00, incidentally just as the scallops go airborne. Once they begin moving out (at 1:05, because wesleyHE actually waits around for a few seconds, meaning this rush can come even faster), they arrive just 14 seconds later.
|
5 |
The fastest I could get a puppy from Lynx's spawning position to wesleyHE's gs fac was almost precisely 1:00, incidentally just as the scallops go airborne. Once they begin moving out (at 1:05, because wesleyHE actually waits around for a few seconds, meaning this rush can come even faster), they arrive just 14 seconds later.
|
6 |
\n
|
6 |
\n
|
7 |
So
if
we
assume
perfect
play*
from
Lynx
and
wesleyHE,
he
scouts
the
drop
at
1:00,
exactly
as
they
go
airborne,
and
has
14s
to
react.
If
you're
a
super-human
machine
and
instantly
slap
down
LLTs
at
high
prio,
you
can
build
roughly
(
8m/s
*
14s)
/
90m
=
1.
24
of
them
before
touchdown
with
Lynx's
8m/s
income,
or
1.
55
if
we
say
he
mex
rushed
and
has
10m/s,
or
alternatively
1
LLT
and
a
50m
com
morph.
Two
scallops
can
kill
an
LLT
in
just
[s]over[/s]
under
a
second(
!)
,
and
with
the
line
splash
they
could
be
hitting
both
LLTs,
or
LLT+fac,
or
LLT+com.
|
7 |
So
if
we
assume
perfect
play*
from
Lynx
and
wesleyHE,
he
scouts
the
drop
at
1:00,
exactly
as
they
go
airborne,
and
has
14s
to
react.
If
you're
a
super-human
machine
and
instantly
slap
down
LLTs
at
high
prio,
you
can
build
roughly
(
8m/s
*
14s)
/
90m
=
1.
24
of
them
before
touchdown
with
Lynx's
8m/s
income,
or
1.
55
if
we
say
he
mex
rushed
and
has
10m/s,
or
alternatively
1
LLT
and
a
50m
com
morph.
In
practice,
he
was
limited
by
having
just
6e/s.
Two
scallops
can
kill
an
LLT
in
just
[s]over[/s]
under
a
second(
!)
,
and
with
the
line
splash
they
could
be
hitting
both
LLTs,
or
LLT+fac,
or
LLT+com.
|
8 |
\n
|
8 |
\n
|
9 |
Furthermore, amph and HT scouts both arrive at almost exactly 1:12 from Lynx to wesleyHE. [b]In those cases, the drop can arrive two seconds after your scout hits their base.[/b]
|
9 |
Furthermore, amph and HT scouts both arrive at almost exactly 1:12 from Lynx to wesleyHE. [b]In those cases, the drop can arrive two seconds after your scout hits their base.[/b]
|
10 |
\n
|
10 |
\n
|
11 |
Surely I can't be the only one who sees an issue with this?
|
11 |
Surely I can't be the only one who sees an issue with this?
|
12 |
\n
|
12 |
\n
|
13 |
*Taking perfect play to its limit, wesleyHE and Cicero77 would likely start in the geo crater. This would lead to an even later scout, or none at all.
|
13 |
*Taking perfect play to its limit, wesleyHE and Cicero77 would likely start in the geo crater. This would lead to an even later scout, or none at all.
|