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Scallop Drop

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Date Editor Before After
2/21/2015 6:08:01 PMUSrankkaen before revert after revert
2/21/2015 4:47:18 PMUSrankkaen before revert after revert
2/21/2015 4:37:09 PMUSrankkaen before revert after revert
2/21/2015 4:36:53 PMUSrankkaen before revert after revert
2/21/2015 4:36:39 PMUSrankkaen before revert after revert
2/21/2015 4:35:26 PMUSrankkaen before revert after revert
2/21/2015 4:31:37 PMUSrankkaen before revert after revert
2/21/2015 4:25:32 PMUSrankkaen before revert after revert
2/21/2015 4:22:11 PMUSrankkaen before revert after revert
2/21/2015 4:21:10 PMUSrankkaen before revert after revert
2/21/2015 4:03:43 PMUSrankkaen before revert after revert
2/21/2015 3:56:18 PMUSrankkaen before revert after revert
2/21/2015 3:55:51 PMUSrankkaen before revert after revert
Before After
1 1:00 - scallops are airborne 1 1:00 - scallops are airborne
2 1:05 - wesleyHE moves out 2 1:05 - wesleyHE moves out
3 1:19 - scallops arrive at Lynx's base 3 1:19 - scallops arrive at Lynx's base
4 \n 4 \n
5 The fastest I could get a puppy from Lynx's spawning position to wesleyHE's gs fac was almost precisely 1:00, incidentally just as the scallops go airborne. Once they begin moving out (at 1:05, because wesleyHE actually waits around for a few seconds, meaning this rush can come even faster), they arrive just 14 seconds later. 5 The fastest I could get a puppy from Lynx's spawning position to wesleyHE's gs fac was almost precisely 1:00, incidentally just as the scallops go airborne. Once they begin moving out (at 1:05, because wesleyHE actually waits around for a few seconds, meaning this rush can come even faster), they arrive just 14 seconds later.
6 \n 6 \n
7 So if we assume perfect play* from Lynx and wesleyHE, he scouts the drop at 1:00, exactly as they go airborne, and has 14s to react. If you're a super-human machine and instantly slap down LLTs at high prio, you can build roughly ( 8m/s * 14s) / 90m = 1. 24 of them before touchdown with Lynx's 8m/s income, or 1. 55 if we say he mex rushed and has 10m/s, or alternatively 1 LLT and a 50m com morph. Two scallops can kill an LLT in just [s]over[/s] under a second( !) , and with the line splash they could be hitting both LLTs, or LLT+fac, or LLT+com. 7 So if we assume perfect play* from Lynx and wesleyHE, he scouts the drop at 1:00, exactly as they go airborne, and has 14s to react. If you're a super-human machine and instantly slap down LLTs at high prio, you can build roughly ( 8m/s * 14s) / 90m = 1. 24 of them before touchdown with Lynx's 8m/s income, or 1. 55 if we say he mex rushed and has 10m/s, or alternatively 1 LLT and a 50m com morph. In practice, he was limited by having just 6e/s. Two scallops can kill an LLT in just [s]over[/s] under a second( !) , and with the line splash they could be hitting both LLTs, or LLT+fac, or LLT+com.
8 \n 8 \n
9 Furthermore, amph and HT scouts both arrive at almost exactly 1:12 from Lynx to wesleyHE. [b]In those cases, the drop can arrive two seconds after your scout hits their base.[/b] 9 Furthermore, amph and HT scouts both arrive at almost exactly 1:12 from Lynx to wesleyHE. [b]In those cases, the drop can arrive two seconds after your scout hits their base.[/b]
10 \n 10 \n
11 Surely I can't be the only one who sees an issue with this? 11 Surely I can't be the only one who sees an issue with this?
12 \n 12 \n
13 *Taking perfect play to its limit, wesleyHE and Cicero77 would likely start in the geo crater. This would lead to an even later scout, or none at all. 13 *Taking perfect play to its limit, wesleyHE and Cicero77 would likely start in the geo crater. This would lead to an even later scout, or none at all.