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If wesley spawned in the crater in a 2v2 then the team's eco would've been ruined. Without early expansion rushes like these are extreme cases of all-ins when the rush fails.
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If wesley spawned in the crater in a 2v2 then the team's eco would've been ruined. Without early expansion rushes like these are extreme cases of all-ins when the rush fails.
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Amphs and HTs lacking good scouts is made up by their very robust raiders. If you want the perfect scout plop planes or for the second-best scout gunships, then rush a Swift or Blastwings respectively. If you don't want to be forced to scout then spawn close together or rush units/porc/morph comms. For more tips watch 2v2 tournaments, pretty sure there have been similar rushes in the past, maybe you find a game where it failed.
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Amphs and HTs lacking good scouts is made up by their very robust raiders. If you want the perfect scout plop planes or for the second-best scout gunships, then rush a Swift or Blastwings respectively. If you don't want to be forced to scout then spawn close together or rush units/porc/morph comms. For more tips watch 2v2 tournaments, pretty sure there have been similar rushes in the past, maybe you find a game where it failed.
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I don't understand what you're trying to prove/achieve. What's the issue you are complaining about? Rushes being op? Commanders needing more early game firepower? Factories needing more HP or spawning with a weapon on top?
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I don't understand what you're trying to prove/achieve. What's the issue you are complaining about? Rushes being op? Commanders needing more early game firepower? Factories needing more HP or spawning with a weapon on top?
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If this is just a general "rushes suck" thread, yeah there's been many threads before. Did you play CA back when it had boost? :)
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