Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Seeking Advice on Early Game Pitfalls

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/24/2015 6:43:14 PMGBrank[Fx]Drone before revert after revert
2/23/2015 12:42:59 PMGBrank[Fx]Drone before revert after revert
2/23/2015 11:52:47 AMGBrank[Fx]Drone before revert after revert
Before After
1 I have nothing better to do so I'll see if I can notice anything wrong with your play 1 I have nothing better to do so I'll see if I can notice anything wrong with your play
2 \n 2 \n
3 I watched your game vs Anarchid on comet, your queue was pretty much the exact same as mine would be, however you made one pretty huge mistake which was to not leave any BP on your lab whatsoever. It's fine to send your com and first con to expand, but usually I will bring my com back after a couple of mexes, at the very least you use your 2rd con to build nanos but when you send your 3rd con off to build mexes while excessing that made me facepalm. 'Metal surplus = Build more BP' is one of the constant fundamentals of ZK. 3 I watched your game vs Anarchid on comet, your queue was pretty much the exact same as mine would be, however you made one pretty huge mistake which was to not leave any BP on your lab whatsoever. It's fine to send your com and first con to expand, but usually I will bring my com back after a couple of mexes, at the very least you use your 2nd con to build nanos but when you send your 32nd con off to build mexes while excessing that made me facepalm. 'Metal surplus = Build more BP' is one of the constant fundamentals of ZK.
4 \n 4 \n
5 In your game vs Flipstip I noticed your territory was [i]very[/i] flimsy, that is not good, every good player is guaranteed to punish weak defences. Well positioned LLTs, defenders and radar coverage is crucial but the thing about relying on radar coverage and mobile units is you need good micro, it's been a common theme for very long time that the very best players like Godde are able to rely on much fewer defences because of their quick reactions and good micro (don't try to emulate this). Seeing you pull your entire glaive army around chasing that 1 dart across your base is proof, you should just rely on good defence coverage for now (like I do). Speaking of the glaives, try to use on ctrl-z a bit less, like I said just a second ago "good players always punish weak defences", you need to be able to split your units to raid and defend at the same time. 'The best defence is a good offense' is certainly true in this game, if you can learn how to macro hard while keeping all the enemy units busy with fewer units then you will go far (exactly what Flipstip did to you actually), try to be aware when your opponent is playing you like this, Godde does it to everybody while naked expanding and it makes me sad seeing everybody fall for it. Also good harassment will some times make lesser enemies over-commit to defences. 5 In your game vs Flipstip I noticed your territory was [i]very[/i] flimsy, that is not good, every good player is guaranteed to punish weak defences. Well positioned LLTs, defenders and radar coverage is crucial but the thing about relying on radar coverage and mobile units is you need good micro, it's been a common theme for very long time that the very best players like Godde are able to rely on much fewer defences because of their quick reactions and good micro (don't try to emulate this). Seeing you pull your entire glaive army around chasing that 1 dart across your base is proof, you should just rely on good defence coverage for now (like I do). Speaking of the glaives, try to use on ctrl-z a bit less, like I said just a second ago "good players always punish weak defences", you need to be able to split your units to raid and defend at the same time. 'The best defence is a good offense' is certainly true in this game, if you can learn how to macro hard while keeping all the enemy units busy with fewer units then you will go far (exactly what Flipstip did to you actually), try to be aware when your opponent is playing you like this, Godde does it to everybody while naked expanding and it makes me sad seeing everybody fall for it. Also good harassment will some times make lesser enemies over-commit to defences.
6 \n 6 \n
7 On Deadlands, you went into the game with no tactic, whereas Anarchid came with a good one, it's important to put some real thought into what you're going to do and what works well on the map you're playing before a game starts. 7 On Deadlands, you went into the game with no tactic, whereas Anarchid came with a good one, it's important to put some real thought into what you're going to do and what works well on the map you're playing before a game starts.
8 \n 8 \n
9 Again on the Vittra game, not much significant harassing, just a large force of mostly idle glaives until Emblis seized the initiative by countering you with outlaw push. The only time I think it's ok to play defensive is when you're doing an overly greed macro start, but your start was actually quite slow on the mex capturing here. The decision to counter rush him when you couldn't deal with his outlaw was great, definitely the most logical choice but both the offense and defence at this point could have gone a lot smoother so there's definitely room for improvement with your general play. You won anyway mainly because of superior apm and macro but not taking that free com kill etc might have lost you game vs better player. 9 Again on the Vittra game, not much significant harassing, just a large force of mostly idle glaives until Emblis seized the initiative by countering you with outlaw push. The only time I think it's ok to play defensive is when you're doing an overly greed macro start, but your start was actually quite slow on the mex capturing here. The decision to counter rush him when you couldn't deal with his outlaw was great, definitely the most logical choice but both the offense and defence at this point could have gone a lot smoother so there's definitely room for improvement with your general play. You won anyway mainly because of superior apm and macro but not taking that free com kill etc might have lost you game vs better player.
10 \n 10 \n
11 Tl:dr: 11 Tl:dr:
12 Honestly the issue as expected is mostly just a matter of experience and refining your basic play, more games played = less silly macro mistakes. However I did feel like there was maybe something missing, you could stand to be a little more aggressive and to take the initiative a bit more. Try to constantly probe your opponent for weaknesses, lone cons, cracks in defences etc. You played a lot of cloaky but I didn't see much scythe use and everybody knows air or gunship switching is a very important part of 1v1. These are probably the main things that make up the difference between your 1800 elo and people at 2k+ elo. 12 Honestly the issue as expected is mostly just a matter of experience and refining your basic play, more games played = less silly macro mistakes. However I did feel like there was maybe something missing, you could stand to be a little more aggressive and to take the initiative a bit more. Try to constantly probe your opponent for weaknesses, lone cons, cracks in defences etc. You played a lot of cloaky but I didn't see much scythe use and everybody knows air or gunship switching is a very important part of 1v1. These are probably the main things that make up the difference between your 1800 elo and people at 2k+ elo.