1 |
I have nothing better to do so I'll see if I can notice anything wrong with your play
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1 |
I have nothing better to do so I'll see if I can notice anything wrong with your play
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2 |
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2 |
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3 |
I
watched
your
game
vs
Anarchid
on
comet,
your
queue
was
pretty
much
the
exact
same
as
mine
would
be,
however
you
made
one
pretty
huge
mistake
which
was
to
not
leave
any
BP
on
your
lab
whatsoever.
It's
fine
to
send
your
com
and
first
con
to
expand,
but
usually
I
will
bring
my
com
back
after
a
couple
of
mexes,
at
the
very
least
you
use
your
2rd
con
to
build
nanos
but
when
you
send
your
3rd
con
off
to
build
mexes
while
excessing
that
made
me
facepalm.
'Metal
surplus
=
Build
more
BP'
is
one
of
the
constant
fundamentals
of
ZK.
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3 |
I
watched
your
game
vs
Anarchid
on
comet,
your
queue
was
pretty
much
the
exact
same
as
mine
would
be,
however
you
made
one
pretty
huge
mistake
which
was
to
not
leave
any
BP
on
your
lab
whatsoever.
It's
fine
to
send
your
com
and
first
con
to
expand,
but
usually
I
will
bring
my
com
back
after
a
couple
of
mexes,
at
the
very
least
you
use
your
2nd
con
to
build
nanos
but
when
you
send
your
32nd
con
off
to
build
mexes
while
excessing
that
made
me
facepalm.
'Metal
surplus
=
Build
more
BP'
is
one
of
the
constant
fundamentals
of
ZK.
|
4 |
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|
4 |
\n
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5 |
In your game vs Flipstip I noticed your territory was [i]very[/i] flimsy, that is not good, every good player is guaranteed to punish weak defences. Well positioned LLTs, defenders and radar coverage is crucial but the thing about relying on radar coverage and mobile units is you need good micro, it's been a common theme for very long time that the very best players like Godde are able to rely on much fewer defences because of their quick reactions and good micro (don't try to emulate this). Seeing you pull your entire glaive army around chasing that 1 dart across your base is proof, you should just rely on good defence coverage for now (like I do). Speaking of the glaives, try to use on ctrl-z a bit less, like I said just a second ago "good players always punish weak defences", you need to be able to split your units to raid and defend at the same time. 'The best defence is a good offense' is certainly true in this game, if you can learn how to macro hard while keeping all the enemy units busy with fewer units then you will go far (exactly what Flipstip did to you actually), try to be aware when your opponent is playing you like this, Godde does it to everybody while naked expanding and it makes me sad seeing everybody fall for it. Also good harassment will some times make lesser enemies over-commit to defences.
|
5 |
In your game vs Flipstip I noticed your territory was [i]very[/i] flimsy, that is not good, every good player is guaranteed to punish weak defences. Well positioned LLTs, defenders and radar coverage is crucial but the thing about relying on radar coverage and mobile units is you need good micro, it's been a common theme for very long time that the very best players like Godde are able to rely on much fewer defences because of their quick reactions and good micro (don't try to emulate this). Seeing you pull your entire glaive army around chasing that 1 dart across your base is proof, you should just rely on good defence coverage for now (like I do). Speaking of the glaives, try to use on ctrl-z a bit less, like I said just a second ago "good players always punish weak defences", you need to be able to split your units to raid and defend at the same time. 'The best defence is a good offense' is certainly true in this game, if you can learn how to macro hard while keeping all the enemy units busy with fewer units then you will go far (exactly what Flipstip did to you actually), try to be aware when your opponent is playing you like this, Godde does it to everybody while naked expanding and it makes me sad seeing everybody fall for it. Also good harassment will some times make lesser enemies over-commit to defences.
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6 |
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6 |
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7 |
On Deadlands, you went into the game with no tactic, whereas Anarchid came with a good one, it's important to put some real thought into what you're going to do and what works well on the map you're playing before a game starts.
|
7 |
On Deadlands, you went into the game with no tactic, whereas Anarchid came with a good one, it's important to put some real thought into what you're going to do and what works well on the map you're playing before a game starts.
|
8 |
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|
8 |
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9 |
Again on the Vittra game, not much significant harassing, just a large force of mostly idle glaives until Emblis seized the initiative by countering you with outlaw push. The only time I think it's ok to play defensive is when you're doing an overly greed macro start, but your start was actually quite slow on the mex capturing here. The decision to counter rush him when you couldn't deal with his outlaw was great, definitely the most logical choice but both the offense and defence at this point could have gone a lot smoother so there's definitely room for improvement with your general play. You won anyway mainly because of superior apm and macro but not taking that free com kill etc might have lost you game vs better player.
|
9 |
Again on the Vittra game, not much significant harassing, just a large force of mostly idle glaives until Emblis seized the initiative by countering you with outlaw push. The only time I think it's ok to play defensive is when you're doing an overly greed macro start, but your start was actually quite slow on the mex capturing here. The decision to counter rush him when you couldn't deal with his outlaw was great, definitely the most logical choice but both the offense and defence at this point could have gone a lot smoother so there's definitely room for improvement with your general play. You won anyway mainly because of superior apm and macro but not taking that free com kill etc might have lost you game vs better player.
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10 |
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10 |
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|
11 |
Tl:dr:
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11 |
Tl:dr:
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12 |
Honestly the issue as expected is mostly just a matter of experience and refining your basic play, more games played = less silly macro mistakes. However I did feel like there was maybe something missing, you could stand to be a little more aggressive and to take the initiative a bit more. Try to constantly probe your opponent for weaknesses, lone cons, cracks in defences etc. You played a lot of cloaky but I didn't see much scythe use and everybody knows air or gunship switching is a very important part of 1v1. These are probably the main things that make up the difference between your 1800 elo and people at 2k+ elo.
|
12 |
Honestly the issue as expected is mostly just a matter of experience and refining your basic play, more games played = less silly macro mistakes. However I did feel like there was maybe something missing, you could stand to be a little more aggressive and to take the initiative a bit more. Try to constantly probe your opponent for weaknesses, lone cons, cracks in defences etc. You played a lot of cloaky but I didn't see much scythe use and everybody knows air or gunship switching is a very important part of 1v1. These are probably the main things that make up the difference between your 1800 elo and people at 2k+ elo.
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