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///Disclaimer:
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///Disclaimer:
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Just a list.. Nothing more.. Probably not the best solutions.. Probably not going to be changed.. Probably not even a problem/answer to everyone.. Might be a few gems here and there.. I may have missed/misunderstood some mentioned ideas please inform me if you feel so.. You decide if you like any of the answers.. And oc post whatever you want to =)
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Just a list.. Nothing more.. Probably not the best solutions.. Probably not going to be changed.. Probably not even a problem/answer to everyone.. Might be a few gems here and there.. I may have missed/misunderstood some mentioned ideas please inform me if you feel so.. You decide if you like any of the answers.. And oc post whatever you want to =)
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\\\
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\\\
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\n
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\n
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\n
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\n
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List Key:
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List Key:
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------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------
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If a solution is contended or uncertain it is presented in '?(question-mark)?' brackets
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If a solution is contended or uncertain it is presented in '?(question-mark)?' brackets
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\n
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\n
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If a problem is mentioned on multiple occasions it is proceeded by an '!(exclamation-mark) or " !! " if it is a major concern.
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If a problem is mentioned on multiple occasions it is proceeded by an '!(exclamation-mark) or " !! " if it is a major concern.
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\n
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\n
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Balance suggestion is indicated by a " + " ~(buff) or a " - " ~(de-buff)
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Balance suggestion is indicated by a " + " ~(buff) or a " - " ~(de-buff)
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------------------------------------------------------------------------------------------------------------------------
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\n
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\n
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================================================================================
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================================================================================
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\n
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\n
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<|Possibly unbalanced|>
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<|Possibly unbalanced|>
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\n
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\n
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!. + Tridents
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!. + Tridents
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.. + Scrubber
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.. + Scrubber
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!. + Panther
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!. + Panther
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.. + Black dawn
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.. + Black dawn
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.. + Gnat
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.. + Gnat
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.. + Blastwing
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.. + Blastwing
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.. + Racketeer------(smart targeting)
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.. + Racketeer------(smart targeting)
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.. + Faraday
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.. + Faraday
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!. + Swifts--------?(faster~(d-gun)/speed)?
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!. + Swifts--------?(faster~(d-gun)/speed)?
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.. + Spider fac----?(speed/raider)?
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.. + Spider fac----?(speed/raider)?
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.. + Hermits--------(cost)
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.. + Hermits--------(cost)
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.. + Flea-----------(dps/Turret turn rate)
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.. + Flea-----------(dps/Turret turn rate)
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.. + Infiltrator----(sight range/speed)
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.. + Infiltrator----(sight range/speed)
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.. + Archer
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.. + Archer
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!. + Vulture--------(hp/regen)
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!. + Vulture--------(hp/regen)
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.. + Placeholder----(targeting)
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.. + Placeholder----(targeting)
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.. + Crane----------(speed)
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.. + Crane----------(speed)
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.. + Dirtbag--------(cost)
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.. + Dirtbag--------(cost)
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!. + Hacksaw--------(reload)
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!. + Hacksaw--------(reload)
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!. + Gause---------?(range/regen)?
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!. + Gause---------?(range/regen)?
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.. + Djin----------?(cloak/cost)?
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.. + Djin----------?(cloak/cost)?
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.. + Detriment------(cc area walk damage)
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.. + Detriment------(cc area walk damage)
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.. + Bertha--------?(accuracy .. alternate slow accurate fire)?
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.. + Bertha--------?(accuracy .. alternate slow accurate fire)?
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.. + Shields--------(unlink)
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.. + Shields--------(unlink)
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!. + Sumo----------?(guns/jump)?
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!. + Sumo----------?(guns/jump)?
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!. + Newton--------?(multi-target/Range/hp/cost)?
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!. + Newton--------?(multi-target/Range/hp/cost)?
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.. - Defender------?(range/cost/reload/hp)?
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.. - Defender------?(range/cost/reload/hp)?
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.. + Gremlin
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.. + Gremlin
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\n
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\n
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[Acknowledged]-----------------------------------------------------------------------------------------
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[Acknowledged]-----------------------------------------------------------------------------------------
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\n
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\n
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!!
+
pheonix------?(
stack/napalm~bombs/line~bombing/alternate-fire)
?
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!!
+
pheonix------?(
stack/napalm~bombs/alternate-fire)
?
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\n
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\n
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*{Fixed}*----------------------------------------------------------------------------------------------
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*{Fixed}*----------------------------------------------------------------------------------------------
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\n
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\n
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*Raven* (slow dive speed vs units/shielded targets _@ equivalent bandit speed_)
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*Raven* (slow dive speed vs units/shielded targets _@ equivalent bandit speed_)
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\n
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\n
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\n
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\n
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>Obsolete-issues<-----------------------------------------------------------------------------------------
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>Obsolete-issues<-----------------------------------------------------------------------------------------
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\n
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\n
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!! - raven-------?(cost/reload-time/split-roles/targeting/dive-speed/hp/weapon)?
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!! - raven-------?(cost/reload-time/split-roles/targeting/dive-speed/hp/weapon)?
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================================================================================
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================================================================================
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\n
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\n
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//////////////////////////////////////////////////////////////////////////////////////////////////|>
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//////////////////////////////////////////////////////////////////////////////////////////////////|>
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IDEAS:
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IDEAS:
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simplified ideas from posts that made a few specific requests.
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simplified ideas from posts that made a few specific requests.
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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|>
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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|>
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\n
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\n
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Light transport -> athena
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Light transport -> athena
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Radar tower -> morphs to adv radar tower
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Radar tower -> morphs to adv radar tower
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....
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....
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*{changed/possibly fixed}*
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*{changed/possibly fixed}*
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*Raven,, split roles: 1#.divebomber/aa/amphib-murderer and 2#.flying~ravager
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*Raven,, split roles: 1#.divebomber/aa/amphib-murderer and 2#.flying~ravager
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*Raven,, re-purposed to be specialized
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*Raven,, re-purposed to be specialized
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*Raven,, unable to hit moving targets
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*Raven,, unable to hit moving targets
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*Planes,, role related bomber classes: anti-unit/anti-building
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*Planes,, role related bomber classes: anti-unit/anti-building
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*Planes,, role related bomber classes: 1#.heavy~bomber and 2#.light~bomber
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*Planes,, role related bomber classes: 1#.heavy~bomber and 2#.light~bomber
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....
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....
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Pheonix,, alternate fire~napalm bombs~(fire walker)
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Pheonix,, alternate fire~napalm bombs~(fire walker)
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Pheonix,, small number of well spaced napalm bombs
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Pheonix,, small number of well spaced napalm bombs
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Pheonix,
,
straight
line
bombing
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*Pheonix,
,
straight
line
bombing
(
already
possible)
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Pheonix,, direction controllable bombing
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Pheonix,, direction controllable bombing
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....
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....
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Gremlin,, changed from AA class to scout
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Gremlin,, changed from AA class to scout
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Hawks,, ranged A10 Thunderbird attack
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Hawks,, ranged A10 Thunderbird attack
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Thunderbird,, stun bombs
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Thunderbird,, stun bombs
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Hawk,, re-purposed as moving target bomber
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Hawk,, re-purposed as moving target bomber
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Eclips
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Eclips
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Flying battleship
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Flying battleship
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Vulture,, long ranged radar
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Vulture,, long ranged radar
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Wyvern,, shield~(d-gun)
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Wyvern,, shield~(d-gun)
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Planes,, flares~(d-gun)~anti missile
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Planes,, flares~(d-gun)~anti missile
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Gunships,, anti-submersible
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Gunships,, anti-submersible
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