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About gunships

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Date Editor Before After
3/27/2015 11:31:51 AMDErankAdminmojjj before revert after revert
3/27/2015 11:30:51 AMDErankAdminmojjj before revert after revert
3/27/2015 11:30:35 AMDErankAdminmojjj before revert after revert
3/27/2015 11:28:42 AMDErankAdminmojjj before revert after revert
3/27/2015 11:28:18 AMDErankAdminmojjj before revert after revert
Before After
1 reading @Anarchid 's response, you should rephrase your question to include silly details like usefulness/controllability. 1 reading @Anarchid 's response, you should rephrase your question to include silly details like usefulness/controllability.
2 \n 2 \n
3 \n 3 \n
4 [q]iv never seen a ground cloaker escort XXX[/q] 4 [q]iv never seen a ground cloaker escort XXX[/q]
5 in general, the cloaker is a very powerful addition to any army except shielded units. the classic is with roaches. i regulary do it with catapults or penetrators, dantes, sometimes sumo to get in stomp range, jack pack for ZOMGWTF 25k hp suddenly etc. in general, great to remove the lack of speed to a unit, or to hide units with high alpha and long reload. 5 in general, the cloaker is a very powerful addition to any army except shielded units. the classic is with roaches. i regulary do it with catapults or penetrators, dantes, sometimes sumo to get in stomp range, jack pack for ZOMGWTF 25k hp suddenly etc. in general, great to remove the lack of speed to a unit, or to hide units with high alpha and long reload.
6 \n 6 \n
7 the posibilities are endless and the unit is notoriously underused. 7 the posibilities are endless and the unit is notoriously underused.
8 \n 8 \n
9 protips: 9 protips:
10 --cloaked units dont pay energy upkeep when under eraser field. (only the eraser does) 10 --cloaked units dont pay energy upkeep when under eraser field. (only the eraser does)
11 --cloaked units have decreased decloak range when under eraser field ( e. g. skuttle) 11 --cloaked units have a different ( in general decreased) decloak range when under eraser field ( e. g. skuttle)