| 1 | 
                    
                        
            * Stats of quasi-dynamic units are available (ie. match participants' commanders).
                     | 
                    1 | 
                    
                        
            * Stats of quasi-dynamic units are available (ie. match participants' commanders).
                     | 
                
                
                    | 2 | 
                    
                        
            * Stats show their real, post-processed values (eg. mass or windgen altitude bonus).
                     | 
                    2 | 
                    
                        
            * Stats show their real, post-processed values (eg. mass or windgen altitude bonus).
                     | 
                
                
                    | 3 | 
                    
                        
            * Unit stats are shown in sensible units (eg. turn rates are in °/s).
                     | 
                    3 | 
                    
                        
            * Unit stats are shown in sensible units (eg. turn rates are in °/s).
                     | 
                
                
                    | 4 | 
                    
                        
            * The unit list is neatly organised (grouping by factory, no debug units) and there is no need to grep for the human name.
                     | 
                    4 | 
                    
                        
            * The unit list is neatly organised (grouping by factory, no debug units) and there is no need to grep for the human name.
                     | 
                
                
                     | 
                    
                        
                     | 
                    5 | 
                    
                        
            * Is available ingame.
                     |