1 |
You
might
do
better
to
try
write
this
with
something
with
simpler
mechanics
like
starcraft.
.
.
Zero
K
has
a
ridiculous
number
of
factors
that
are
going
to
be
really
hard
to
computate
-
projectiles
that
generally
miss,
model
size
and
shape,
turn
rate,
turret
rate,
area
of
effect,
model
size.
I
don't
see
how
you
will
begin
to
capture
that
with
a
mathematic
model
|
1 |
You
might
do
better
to
try
write
this
with
something
with
simpler
mechanics
like
starcraft.
.
.
Zero
K
has
a
ridiculous
number
of
factors
that
are
going
to
be
really
hard
to
computate
-
projectiles
that
generally
miss,
model
size
and
shape,
turn
rate,
turret
rate,
area
of
effect.
I
don't
see
how
you
will
begin
to
capture
that
with
a
mathematic
model
|