Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Mathematical balance metrics in competitive multiplayer games

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/8/2015 2:28:38 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 You might do better to try write this with something with simpler mechanics like starcraft. . . Zero K has a ridiculous number of factors that are going to be really hard to computate - projectiles that generally miss, model size and shape, turn rate, turret rate, area of effect, model size. I don't see how you will begin to capture that with a mathematic model 1 You might do better to try write this with something with simpler mechanics like starcraft. . . Zero K has a ridiculous number of factors that are going to be really hard to computate - projectiles that generally miss, model size and shape, turn rate, turret rate, area of effect. I don't see how you will begin to capture that with a mathematic model