| 1 | I know this wasn't the question, but I was surprised that there was no mention of Hazardous Software (of Achron fame) using automated [url=http://www.hazardoussoftware.com/site/strategy-level-game-design.php]unit tests to verify game balance[/url] during development. | 1 | I know this wasn't the question, but I was surprised that there was no mention of Hazardous Software (of Achron fame) using automated [url=http://www.hazardoussoftware.com/site/strategy-level-game-design.php]unit tests to verify game balance[/url] during development. | 
                
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                    | 3 | It also seems like a natural extension to apply some of these mathematical models to a game (zk maybe) and then see if those can predict the observed "metagame" preferences of players (no idea how to usefully measure this) but I might be misunderstanding the scope. In fact one might go from the other direction by gathering some sort of popularity metric and [i]then[/i] seeing which mathematical properties correlate best with them. | 3 | It also seems like a natural extension to apply some of these mathematical models to a game (zk maybe) and then see if those can predict the observed "metagame" preferences of players (no idea how to usefully measure this) but I might be misunderstanding the scope. In fact one might go from the other direction by gathering some sort of popularity metric and [i]then[/i] seeing which mathematical properties correlate best with them. | 
                
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                    |  |  | 5 | I'm neither a mathematician nor an academic, so my apologies if these are actually useless ideas. |