1 |
Math balancing was tried in Spring ages ago and the consensus was that it does nothing more than give ballpark figures when it comes to relevant values.
|
1 |
Math balancing was tried in Spring ages ago and the consensus was that it does nothing more than give ballpark figures when it comes to relevant values.
|
2 |
\n
|
2 |
\n
|
3 |
Like IK said, there are tons of values which interact with each other (and with the user!) in ways that make it very difficult to create a decent mathematical model.
|
3 |
Like IK said, there are tons of values which interact with each other (and with the user!) in ways that make it very difficult to create a decent mathematical model.
|
4 |
[spoiler]For example:
|
4 |
[spoiler]For example:
|
5 |
* inaccurate units' effectiveness depends on user dodge micro. Ease of use and microability is hard to describe and measure mathematically.
|
5 |
* inaccurate units' effectiveness depends on user dodge micro. Ease of use and microability is hard to describe and measure mathematically.
|
6 |
* a light unit with 1% more range than LLT is much more valuable in comparison to an otherwise identical unit with 1% less than simple math would indicate. The model would need to treat the whole unit roster as a whole instead of assigning each unit a set of stats, which is nontrivial.
|
6 |
* a light unit with 1% more range than LLT is much more valuable in comparison to an otherwise identical unit with 1% less than simple math would indicate. The model would need to treat the whole unit roster as a whole instead of assigning each unit a set of stats, which is nontrivial.
|
7 |
[/spoiler]
|
7 |
[/spoiler]
|
|
|
8 |
\n
|
|
|
9 |
@gajop: ZK has a modstats tool that does exactly that: gather stats from games. It is broken at the moment though.
|