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Zero-K needs amphib vehicles!

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Date Editor Before After
4/8/2015 5:24:25 PMSkasi before revert after revert
4/8/2015 5:00:44 PMSkasi before revert after revert
4/8/2015 5:00:23 PMSkasi before revert after revert
Before After
1 [img]http://i.imgur.com/zkzkTrl.jpg[/img] 1 [img]http://i.imgur.com/zkzkTrl.jpg[/img]
2 [quote]What's the barrel of oil on the front for?[/quote] 2 [quote]What's the barrel of oil on the front for?[/quote]
3 [quote]Extra fuel. Submarine very deep.[/quote] 3 [quote]Extra fuel. Submarine very deep.[/quote]
4 [quote]It's probably just a double barreled tank.[/quote] 4 [quote]It's probably just a double barreled tank.[/quote]
5 \n 5 \n
6 SEE TOPIC! DISCUSS! 6 SEE TOPIC! DISCUSS!
7 \n
8 To clarify:
9 Early versions of CA had amphib vehicles/tanks. Using vehicle pathing means mappers will have an easier time creating borders between different areas than with amphib kbots.
10 \n
11 Currently amphibs are only blocked by the steepest of cliffs. Compared to hovers, ships and other kbots they have much more access to different parts of the map. This means amphibs are very hard to balance to be viable on both land and sea without being extremely powerful on mixed maps.