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Company of Heroes 2 uses "Mathematical balance metrics."
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Company of Heroes 2 uses "Mathematical balance metrics."
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http://www.gamasutra.com/blogs/PeterQumsieh/20150115/233644/Balancing_Multiplayer_Games__Intuition_Iteration_and_Numbers.php
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http://www.gamasutra.com/blogs/PeterQumsieh/20150115/233644/Balancing_Multiplayer_Games__Intuition_Iteration_and_Numbers.php
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If you’re going aim your article at game developers you need to give them practical “gems” that they can uses in development. I don’t want to sound harsh but right now your paper reads like one of the many throw away articles on gamasutra.
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If you’re going aim your article at game developers you need to give them practical “gems” that they can uses in development. I don’t want to sound harsh but right now your paper reads like one of the many throw away articles on gamasutra.
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Not all games have HP some are instant kill like Chess or use physics based damage. You restrict yourself to HP based game which is fine. I think you need to present a balancing algorithm restricted to this damage model. It does not have to be a full balancing system and can make assumptions such as average damage to account for misses.
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Not all games have HP some are instant kill like Chess or use physics based damage. You restrict yourself to HP based game which is fine. I think you need to present a balancing algorithm restricted to this damage model. It does not have to be a full balancing system and can make assumptions such as average damage to account for misses.
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Is this a PHD or only a master's paper?
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Is this a PHD or only a master's paper?
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Another recent article I found interesting.
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http://gamasutra.com/blogs/KeithBurgun/20150406/240462/Videogames_Are_Broken_Toys.php
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