6 |
[quote]...I think you need to present a balancing algorithm restricted to this damage model. It does not have to be a full balancing system and can make assumptions such as average damage to account for misses.[/quote]I'm not making a balance algorithm. I'm only making "balance metrics". The point is that those metrics should be tools to assess the balance. Deciding the balance is up to the game developer and the balance design for that game. I don't believe in "perfect balance" especially when dealing with games where players have symmetrical options. In regards to fairness, balance is completely arbitrary when the players have the same options. However the difficult stuff is to keep the game interesting, deep and to maintain many viable options/strategies. Now I don't think that there is just 1 "balance algorithm" for all types of balance designs.
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6 |
[quote]...I think you need to present a balancing algorithm restricted to this damage model. It does not have to be a full balancing system and can make assumptions such as average damage to account for misses.[/quote]I'm not making a balance algorithm. I'm only making "balance metrics". The point is that those metrics should be tools to assess the balance. Deciding the balance is up to the game developer and the balance design for that game. I don't believe in "perfect balance" especially when dealing with games where players have symmetrical options. In regards to fairness, balance is completely arbitrary when the players have the same options. However the difficult stuff is to keep the game interesting, deep and to maintain many viable options/strategies. Now I don't think that there is just 1 "balance algorithm" for all types of balance designs.
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